Re: New dev system - very soon!
Posted: Fri Feb 17, 2017 6:42 pm
How much time are trial devs going to be expected to give?
The community-driven RuneScape Private Server
https://forums.pkhonor.net/
I'm not sure if there will be any kind of activity requirement. I actually think that would be counterproductive. Let's say you have two developers both delivering work of equal quality, but one churns out two updates a week while the other only does one a month. What's there to gain by sacking the second developer? Both of them combined still produce more content than one would.The builder wrote:How much time are trial devs going to be expected to give?
Agreed. Interactive online courses are a bit of an instant gratification thing. They aim to get you writing code as soon as possible, often to the point of saying "this is what you need to write to make it work". This makes them great learning tools for people who already know how to program, since all they have to learn is the specific syntax of whatever new language they're trying to learn.Andres wrote:To be honest, I have never really liked to study a programming language online. I will always recommend buying a book where you could learn from, since it came to my attention that books describe everything better and you'll remember it faster and even betterAdamthalion wrote:Any suggestions on where to start learning java? (For anyone who may be interested in this, but doesn't necessarily have the core understanding that you are looking for.) Are there a lot of good free learning tools out there?
I think there are a lot of young, interested minds in the community. Many may not know where to begin though.
So my opinion is buy a book and learn from there on
No idea tbh. My guess is we'll start with Vcom and work out the kinks. Once we've established a good workflow we can look to expand further. Although there may never be any formal application process. It would probably just be get in touch with us and we'll see what's what.The builder wrote:So when the system goes into place, how soon after do you expect the applications be open?
I think we would do our best to take on all five. If it's possible then it seems to me that would be the choice that is the most beneficial to the server.Fat goat wrote:What if, for example, like 5 good trial developers get their shot and all of them will do great. Would you take these 5 as a serious developer? Or would you keep the developing team around 3 persons (Mike, Dylan and maybe Vcom) or would you get an even bigger team.
And most likely other trial developers won't be from the same place as the developing team is now, and Vcom kinda. Would you ever give a person developer status if he's not known for you in real life?
Yea but if they fuck up something real bad it's not like you can go to them irl to fight things out if you know what I mean.Rapsey wrote:I think we would do our best to take on all five. If it's possible then it seems to me that would be the choice that is the most beneficial to the server.Fat goat wrote:What if, for example, like 5 good trial developers get their shot and all of them will do great. Would you take these 5 as a serious developer? Or would you keep the developing team around 3 persons (Mike, Dylan and maybe Vcom) or would you get an even bigger team.
And most likely other trial developers won't be from the same place as the developing team is now, and Vcom kinda. Would you ever give a person developer status if he's not known for you in real life?
We don't care at all about location. Different time zones can be worked around, as with the staff team.
Kind of curious of this as well. There's a whole lot of power to being a developer or super. Would you be willing to hand over that power to someone who has simply coded for the game for a few months?Fat goat wrote: Would you ever give a person developer status if he's not known for you in real life?
They do more harm in the server than ingame if they want tooK1 wrote:theres no need to give them an ingame rank though