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Re: Perfect pathfinding and following? Let's test it!
Posted: Sun Dec 18, 2016 9:47 am
by Drybones537
Are there clipping hitboxes for where the mousepointer is supposed to put the player destination flag or is this a known/unsolvable thing? I'm not too aware of whats been brought attention to or not, but at specific angles of the camera while in the player owned house its impossible to click to move outside of a 1 room area if not using the minimap to move around. This seems to only be applicable with the formal garden and basic garden rooms that border places without rooms in them.
Re: Perfect pathfinding and following? Let's test it!
Posted: Sun Dec 18, 2016 9:56 am
by King four
If this time is right and you get it done ill be very impressed and happy that its all fixed
Thanks
Re: Perfect pathfinding and following? Let's test it!
Posted: Sun Dec 18, 2016 10:48 am
by Dummy16
@kishan i will
Re: Perfect pathfinding and following? Let's test it!
Posted: Thu Dec 22, 2016 3:15 pm
by Yeah u
When pking ive noticed the following
When clicking on the map whilst running, to run further obviously :p
it bounces ur character back and carries on
Re: Perfect pathfinding and following? Let's test it!
Posted: Thu Dec 22, 2016 3:28 pm
by Mike
Yeah u wrote:When pking ive noticed the following
When clicking on the map whilst running, to run further obviously :p
it bounces ur character back and carries on
Are you talking about the production server or the testserver? Because this is a known pathfinding bug on production, but it should be fixed on the testserver.
Re: Perfect pathfinding and following? Let's test it!
Posted: Mon Dec 26, 2016 4:30 pm
by Yeah u
Mike the man