Perfect pathfinding and following? Let's test it!

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Drybones537
Rookie
Posts: 10
Joined: Sun Dec 18, 2016 1:25 am

Re: Perfect pathfinding and following? Let's test it!

Post by Drybones537 » Sun Dec 18, 2016 9:47 am

Are there clipping hitboxes for where the mousepointer is supposed to put the player destination flag or is this a known/unsolvable thing? I'm not too aware of whats been brought attention to or not, but at specific angles of the camera while in the player owned house its impossible to click to move outside of a 1 room area if not using the minimap to move around. This seems to only be applicable with the formal garden and basic garden rooms that border places without rooms in them.
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King four
Honor Player
Posts: 104
Joined: Tue Dec 06, 2016 9:00 am
Location: royal throne

Re: Perfect pathfinding and following? Let's test it!

Post by King four » Sun Dec 18, 2016 9:56 am

If this time is right and you get it done ill be very impressed and happy that its all fixed
Thanks

Dummy16
Rookie
Posts: 6
Joined: Sun Apr 28, 2013 10:31 pm

Re: Perfect pathfinding and following? Let's test it!

Post by Dummy16 » Sun Dec 18, 2016 10:48 am

@kishan i will

Yeah u
Wise One
Posts: 683
Joined: Wed Aug 03, 2016 1:28 am
Location: Wilderness

Re: Perfect pathfinding and following? Let's test it!

Post by Yeah u » Thu Dec 22, 2016 3:15 pm

When pking ive noticed the following

When clicking on the map whilst running, to run further obviously :p

it bounces ur character back and carries on
It just grows like that, and if you just happen to set it on fyah

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Mike
Programmer
Posts: 6348
Joined: Sun Nov 01, 2009 8:00 pm
Location: PkHonor HQ

Re: Perfect pathfinding and following? Let's test it!

Post by Mike » Thu Dec 22, 2016 3:28 pm

Yeah u wrote:When pking ive noticed the following

When clicking on the map whilst running, to run further obviously :p

it bounces ur character back and carries on
Are you talking about the production server or the testserver? Because this is a known pathfinding bug on production, but it should be fixed on the testserver.

Yeah u
Wise One
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Joined: Wed Aug 03, 2016 1:28 am
Location: Wilderness

Re: Perfect pathfinding and following? Let's test it!

Post by Yeah u » Mon Dec 26, 2016 4:30 pm

Mike the man
It just grows like that, and if you just happen to set it on fyah

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