Perfect pathfinding and following? Let's test it!
- Drybones537
- Rookie
- Posts: 10
- Joined: Sun Dec 18, 2016 1:25 am
Re: Perfect pathfinding and following? Let's test it!
Are there clipping hitboxes for where the mousepointer is supposed to put the player destination flag or is this a known/unsolvable thing? I'm not too aware of whats been brought attention to or not, but at specific angles of the camera while in the player owned house its impossible to click to move outside of a 1 room area if not using the minimap to move around. This seems to only be applicable with the formal garden and basic garden rooms that border places without rooms in them.
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- Honor Player
- Posts: 104
- Joined: Tue Dec 06, 2016 9:00 am
- Location: royal throne
Re: Perfect pathfinding and following? Let's test it!
If this time is right and you get it done ill be very impressed and happy that its all fixed
Thanks
Thanks
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- Rookie
- Posts: 6
- Joined: Sun Apr 28, 2013 10:31 pm
Re: Perfect pathfinding and following? Let's test it!
@kishan i will
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- Wise One
- Posts: 683
- Joined: Wed Aug 03, 2016 1:28 am
- Location: Wilderness
Re: Perfect pathfinding and following? Let's test it!
When pking ive noticed the following
When clicking on the map whilst running, to run further obviously :p
it bounces ur character back and carries on
When clicking on the map whilst running, to run further obviously :p
it bounces ur character back and carries on
It just grows like that, and if you just happen to set it on fyah
- Mike
- Programmer
- Posts: 6348
- Joined: Sun Nov 01, 2009 8:00 pm
- Location: PkHonor HQ
Re: Perfect pathfinding and following? Let's test it!
Are you talking about the production server or the testserver? Because this is a known pathfinding bug on production, but it should be fixed on the testserver.Yeah u wrote:When pking ive noticed the following
When clicking on the map whilst running, to run further obviously :p
it bounces ur character back and carries on
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- Wise One
- Posts: 683
- Joined: Wed Aug 03, 2016 1:28 am
- Location: Wilderness
Re: Perfect pathfinding and following? Let's test it!
Mike the man
It just grows like that, and if you just happen to set it on fyah