Re: Construction development (18 July 2013)
Posted: Thu Jul 18, 2013 9:07 pm
Good job Mike! Can't wait to test it out
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There's only so much code I can write each second. Keep in mind there are several thousands of lines of code to be written yet, mostly in regards to the furniture. It's not much of a technical challenge for me (apart from the noclipping), it's just a shitload of work and can't be done that quickly.Chakravartin wrote:Can construction be released soon, common mike I know you can do it.
Mike you do whatever it takes, make sure we don't need any rollbacks upon arrival.Mike wrote:There's only so much code I can write each second. Keep in mind there are several thousands of lines of code to be written yet, mostly in regards to the furniture. It's not much of a technical challenge for me (apart from the noclipping), it's just a shitload of work and can't be done that quickly.Chakravartin wrote:Can construction be released soon, common mike I know you can do it.
Still, I'm hoping for a first release to honors and admins within 2 weeks. No promises though. And there won't be any furniture yet.
Nice battle axe, can I have it?Mike wrote:Updated my progress, also a teaser on what I've achieved already: http://imgur.com/PjbUCtb,Q1vnpDW,oLsxm3 ... ,pABAiq9#0
Screenshots of the dungeon will be added once all dungeon rooms have been added. Also, you only see the garden, parlour, skill hall and quest hall, but all other rooms (kitchen, dining room, workshop, altar, bedroom, costume room, throne room, games room, study, combat room and formal garden also work).