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Re: Todays updates (17 September 2015)
Posted: Fri Sep 18, 2015 1:26 am
by Cant eat ham
Mike wrote:Updated on 17 September 2015
> Added instant Player-Owned House loading so any house is now almost instantly loaded
> Buffed the revenants their maximum hit, attack and defense. They will now also heal more often.
> Lowered the droprates on morrigans javelins and throwing axes
> Increased the amount of PkHonor Points you receive from killing revenants
> Revenants can no longer be found in the deep wilderness agilty arena now
> The holy whip and whip of balance their special attacks now reduce your opponent's damage by 25% in pVp instead of 50% (pVm remains unaffected)
> The whip of magic now offers a +12% damage bonus to magic spells (does not work against players in the wilderness)
Update on the weekly castle wars event
Since the weekly planned castle wars event was always at a bad time for at least some people, we decided to hold 3 Castle Wars events each Friday instead, each of them lasting 3 hours. They are all scheduled 8 hours apart from each other so they're evenly spread over the day. (Will add exact timers soon)
This weekend's event
This weekend, at the usual time, all players can access and kill the donator-only monsters (Tormented Demons, Ice Strykewyrms and Barrelchests). They droprates are also buffed by 20%.
Since there's 3 different monsters how's this gonna work? Do non donators get access to the donators shop when they are trying to get to ice's, td's, and barrels?
Re: Todays updates (17 September 2015)
Posted: Fri Sep 18, 2015 3:13 am
by Mike
Cant eat ham wrote:
Since there's 3 different monsters how's this gonna work? Do non donators get access to the donators shop when they are trying to get to ice's, td's, and barrels?
Non-donators can teleport inside the donator zone (with ::event) and use the bank booths and portals there, but not the donator shop.
And just to clear up any possible confusion: the Donator Slayer Cave is not accessible to regular players - that remains donator-only even on this weekend (so just the 3 donator zone portals are for everyone)
Something I forgot to mention:
> The update where you could eat or teletab at 0 hitpoints has been reversed - it's like it used to be now, where you can neither eat nor tab when dropped to 0 hitpoints. However, this also means that if you're just about to get dropped but didn't see the hit yet (due to the connection delay aka ping), you may not be able to eat when you think you're not dead yet (but when the server thinks you're dead). Not much we can do about that, but I believe people like it better this way.
Re: Todays updates (17 September 2015)
Posted: Fri Sep 18, 2015 6:30 am
by Jonas
Sounds great, Mike!
Re: Todays updates (17 September 2015)
Posted: Fri Sep 18, 2015 6:39 am
by Azu rite
What we liked was getting loot for kills and it not glitching when we did get kills
Re: Todays updates (17 September 2015)
Posted: Fri Sep 18, 2015 7:44 am
by Vopra
Preparing for battle, Saradomin will take home each and every victory.
Your friend
Zero
Re: Todays updates (17 September 2015)
Posted: Fri Sep 18, 2015 7:53 am
by Matthew
Glad to see revs get a buff that they needed I guess!
Re: Todays updates (17 September 2015)
Posted: Fri Sep 18, 2015 10:14 am
by Amount
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Re: Todays updates (17 September 2015)
Posted: Fri Sep 18, 2015 12:14 pm
by Ezrar
Castle wars: Please reduce ice barrage freezing proc chances or atleast make it less likely if you have high magical defence; armdyl/karils does nothing to protect you.
Winning castle wars is pretty much who ever has the most ice barragers on their team. No matter how many events or 2x rewards, castle wars will forever be dead content.
Re: Todays updates (17 September 2015)
Posted: Sun Sep 20, 2015 1:54 pm
by Rwter
Ezrar wrote:Castle wars: Please reduce ice barrage freezing proc chances or atleast make it less likely if you have high magical defence; armdyl/karils does nothing to protect you.
Winning castle wars is pretty much who ever has the most ice barragers on their team. No matter how many events or 2x rewards, castle wars will forever be dead content.
This...disable barrage and divines
Re: Todays updates (17 September 2015)
Posted: Mon Sep 21, 2015 5:32 am
by Subnet
Ezrar wrote:Castle wars: Please reduce ice barrage freezing proc chances or atleast make it less likely if you have high magical defence; armdyl/karils does nothing to protect you.
Winning castle wars is pretty much who ever has the most ice barragers on their team. No matter how many events or 2x rewards, castle wars will forever be dead content.
You can easily run through barrages with black dragonhide, it's not hard to do at all.