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Re: HP boosting armour in the wilderness

Posted: Thu May 14, 2015 12:09 am
by Thierryu1
I support the herblore bonus on full druidic 100% +69

Re: HP boosting armour in the wilderness

Posted: Thu May 14, 2015 12:11 am
by K1l1l1l1l1l1
Simon wrote:How about you only lose the HP boost when skulled?
Why?

And to those saying torva is already weak and rune is better blahblahblah, it really isn't.

There's no need for these armours in the wild and it's 14-6 in favour of removing the boost :)

Re: HP boosting armour in the wilderness

Posted: Thu May 14, 2015 12:15 am
by Ruler
Noobinho wrote:
Simon wrote:How about you only lose the HP boost when skulled?
Why?
Reading helps you know :grumpycat:
Poem wrote:
Simon wrote:How about you only lose the HP boost when skulled?
This^^
No reason PvMers in the wild should lose HP when bossing in "good gear".

Re: HP boosting armour in the wilderness

Posted: Thu May 14, 2015 1:50 am
by B0rnt0b3pk
Sverre wrote:
Noobinho wrote:
Simon wrote:How about you only lose the HP boost when skulled?
Why?
Reading helps you know :grumpycat:
Poem wrote:
Simon wrote:How about you only lose the HP boost when skulled?
This^^
No reason PvMers in the wild should lose HP when bossing in "good gear".
Bossing at an area where people can kill you should grant you loosing said HP. Becuase certain bosses are located in the wilderness shouldn't give you right to have an "hp boost" becuase it's "beneficial". It's not like people who runs in torva, pernix or virtus in the deep wild skull anyways, so I do not see the problem.

Re: HP boosting armour in the wilderness

Posted: Thu May 14, 2015 2:58 am
by Torey lanez
Sick ownage wrote:it's not like people who runs in torva, pernix or virtus in the deep wild skull anyways, so I do not see the problem.
#RipRaygun2012

Hahahahaha

Re: HP boosting armour in the wilderness

Posted: Thu May 14, 2015 1:05 pm
by K1l1l1l1l1l1
Tbh void is by far the best bossing armour for anything in the wilderness so there's no point of pvming in torva anyway.

void + souls allows you to afk wildywyrm...

Re: HP boosting armour in the wilderness

Posted: Thu May 14, 2015 2:37 pm
by Rainingagain
Simon wrote:How about you only lose the HP boost when skulled?
I agree with this right here, prevents rushing people I the gear. Since as previously stated, it's easier to kill someone with 99 hp than 149.

Re: HP boosting armour in the wilderness

Posted: Thu May 14, 2015 3:42 pm
by Rawr
If people want to keep their HP in the Wilderness, Mike could probably code it to only reduces when in PVP combat. If it worked by preventing your HP from returning to its current level, then HP boosted gear will give you an initial advantage at the start of the fight, but this advantage will quickly be lost. That solves the problem right away.

Re: HP boosting armour in the wilderness

Posted: Thu May 14, 2015 8:18 pm
by Azu rite
Poll concluded, plz lock

Re: HP boosting armour in the wilderness

Posted: Fri May 15, 2015 8:23 am
by Rawr
Azu rite wrote:Poll concluded, plz lock

Looks like accuracy bonus is winning...may as well remove Castle War armour sets then.

EDIT: After seeing Mike's new post, the accuracy bonus is way more impressive and not intruding on CW gear. My above point now seems useless.