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Re: Castle wars rewards (second thread)
Posted: Mon Sep 22, 2014 9:24 am
by Strdargoba
I think it should be degradable no matter what because that would give the players motivation to play CW and actually have to work for the armors instead of it not degrading and as was stated earlier, will make bandos and arma crash in price.
Re: Castle wars rewards (second thread)
Posted: Mon Sep 22, 2014 11:35 am
by Errobbie
Make them degradeable outside and inside of the wilderness.
I don't think I need to post why because it is pretty self explanatory.
Re: Castle wars rewards (second thread)
Posted: Mon Sep 22, 2014 11:43 am
by Kingskulkx
lmfao @ everyone voting dont let em degrade and make em stronger.
for sure make them degrade, so that people won't camp cwars for a few days and then walk out with armor that they'll keep forever.
Also make them turn to cwars tickets on death.
Re: Castle wars rewards (second thread)
Posted: Mon Sep 22, 2014 11:55 am
by Errobbie
King mimer wrote:lmfao @ everyone voting dont let em degrade and make em stronger.
for sure make them degrade, so that people won't camp cwars for a few days and then walk out with armor that they'll keep forever.
Also make them turn to cwars tickets on death.
No.
Make them untradeable like fire capes etc.
Re: Castle wars rewards (second thread)
Posted: Mon Sep 22, 2014 2:11 pm
by Nick
Make them degradeable and also upon death they will lose the item no matter what, so that cw will still be alive...
Re: Castle wars rewards (second thread)
Posted: Mon Sep 22, 2014 3:00 pm
by Rustedcrust
Vanquish wrote:King mimer wrote:lmfao @ everyone voting dont let em degrade and make em stronger.
for sure make them degrade, so that people won't camp cwars for a few days and then walk out with armor that they'll keep forever.
Also make them turn to cwars tickets on death.
No.
Make them untradeable like fire capes etc.
Definitely this^
Re: Castle wars rewards (second thread)
Posted: Mon Sep 22, 2014 3:00 pm
by Canthitme1
If the current stats are what they are on test server they need to be weaker,
Me and a friend tested it and they just wrecked he was in dh and I was able to rush him very easy with battle Mage. Also had a fairly good fight while he was in Druid wearing divine
I was in battle Mage with Mage book chaotic staff (didn't use divine because a lot of people don't pk with one).
Grand exchange trade with trade rights only.
Re: Castle wars rewards (second thread)
Posted: Mon Sep 22, 2014 3:44 pm
by Rustedcrust
shouldn't be tradeable, should be degradeable only in combat after approx 20 hours and should take similar amounts of time to get as void (per piece)
my opinion^
Re: Castle wars rewards (second thread)
Posted: Mon Sep 22, 2014 4:11 pm
by L3kill3r
Dregade on combat 10 hours, not tradble and for reapir u wold need some cash ( good money sink for the eco and tokens so we can make sure ppl will play cw even afther they have the sets that way the minigame wont die)
Re: Castle wars rewards (second thread)
Posted: Mon Sep 22, 2014 4:33 pm
by Strdargoba
Vanquish wrote:King mimer wrote:lmfao @ everyone voting dont let em degrade and make em stronger.
for sure make them degrade, so that people won't camp cwars for a few days and then walk out with armor that they'll keep forever.
Also make them turn to cwars tickets on death.
No.
Make them untradeable like fire capes etc.
This is probably the best idea I've read yet