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Re: Castle wars released on the test server!

Posted: Sun Sep 21, 2014 8:19 pm
by Jelle
I can bring a sacred clay pickaxe with me.

Mining emote doesnt stop once I mined the rocks underground.

Re: Castle wars released on the test server!

Posted: Sun Sep 21, 2014 8:19 pm
by Errobbie
Hashtag wrote:Also, I can join both teams with different accounts. I can essentially grief on one account to make the other team more likely to win, to boost my own tickets.
That's not a glitch.

Re: Castle wars released on the test server!

Posted: Sun Sep 21, 2014 8:21 pm
by Rawr
Vanquish wrote:
Hashtag wrote:Also, I can join both teams with different accounts. I can essentially grief on one account to make the other team more likely to win, to boost my own tickets.
That's not a glitch.
It isn't allowed in other minigames because it allows boosting and abuse.

Re: Castle wars released on the test server!

Posted: Sun Sep 21, 2014 8:23 pm
by Ruler
Vanquish wrote:
Hashtag wrote:Also, I can join both teams with different accounts. I can essentially grief on one account to make the other team more likely to win, to boost my own tickets.
That's not a glitch.
But you shouldn't be able to do this... Otherwise you will have people multilogging 20 times and it would be 20 active zamorak members vs 20 lvl 3 multiloggers...

Re: Castle wars released on the test server!

Posted: Sun Sep 21, 2014 8:28 pm
by Rawr
Ruler wrote:
Vanquish wrote:
Hashtag wrote:Also, I can join both teams with different accounts. I can essentially grief on one account to make the other team more likely to win, to boost my own tickets.
That's not a glitch.
But you shouldn't be able to do this... Otherwise you will have people multilogging 20 times and it would be 20 active zamorak members vs 20 lvl 3 multiloggers...
Exactly, you could turn a 10v10 game into a 10v5 by being AFK on the second, third, fourth accounts, only moving them occasionally to not get kicked out.

Flags from old games can be picked up in new ones.

Image


I don't think it's possible to mine through the rocks either, not with 1 Mining and a Bronze Pickaxe anyway...

Re: Castle wars released on the test server!

Posted: Sun Sep 21, 2014 8:45 pm
by Mike
Update: due to the large amount of bugs, I won't be able to release castle wars today. Sorry guys!

Re: Castle wars released on the test server!

Posted: Sun Sep 21, 2014 8:46 pm
by Maurits
I think when you destroy a barrier, it doesn't actually remove the object.

I destroyed one earlier, but my character remained to believe there was an invisibile object in the way.

Re: Castle wars released on the test server!

Posted: Sun Sep 21, 2014 8:46 pm
by Simon
Mike wrote:Update: due to the large amount of bugs, I won't be able to release castle wars today. Sorry guys!
selling pitchforks 1m ea

Maurits, Mike knows about that =]

Re: Castle wars released on the test server!

Posted: Sun Sep 21, 2014 8:50 pm
by Ruler
Mike wrote:Update: due to the large amount of bugs, I won't be able to release castle wars today. Sorry guys!
Could expect this. The amount of bugs found in such a short period :(
I don't mind to wait a few days. As long as it's bug free for the biggest part.

Re: Castle wars released on the test server!

Posted: Sun Sep 21, 2014 8:51 pm
by Buggie3
When you die outside of castlewars and than quickly enter the portal you'll get the gamemode-status but you'll respawn in edge. This way you can use bandages to heal other people in the duel arena and would have a 100% win in the duel arena. This way you can also enter the game multiple times and gain multiple rewards for one game.

Ill edit once i get more.