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Re: Castle wars released on the test server!
Posted: Sun Sep 21, 2014 8:19 pm
by Jelle
I can bring a sacred clay pickaxe with me.
Mining emote doesnt stop once I mined the rocks underground.
Re: Castle wars released on the test server!
Posted: Sun Sep 21, 2014 8:19 pm
by Errobbie
Hashtag wrote:Also, I can join both teams with different accounts. I can essentially grief on one account to make the other team more likely to win, to boost my own tickets.
That's not a glitch.
Re: Castle wars released on the test server!
Posted: Sun Sep 21, 2014 8:21 pm
by Rawr
Vanquish wrote:Hashtag wrote:Also, I can join both teams with different accounts. I can essentially grief on one account to make the other team more likely to win, to boost my own tickets.
That's not a glitch.
It isn't allowed in other minigames because it allows boosting and abuse.
Re: Castle wars released on the test server!
Posted: Sun Sep 21, 2014 8:23 pm
by Ruler
Vanquish wrote:Hashtag wrote:Also, I can join both teams with different accounts. I can essentially grief on one account to make the other team more likely to win, to boost my own tickets.
That's not a glitch.
But you shouldn't be able to do this... Otherwise you will have people multilogging 20 times and it would be 20 active zamorak members vs 20 lvl 3 multiloggers...
Re: Castle wars released on the test server!
Posted: Sun Sep 21, 2014 8:28 pm
by Rawr
Ruler wrote:Vanquish wrote:Hashtag wrote:Also, I can join both teams with different accounts. I can essentially grief on one account to make the other team more likely to win, to boost my own tickets.
That's not a glitch.
But you shouldn't be able to do this... Otherwise you will have people multilogging 20 times and it would be 20 active zamorak members vs 20 lvl 3 multiloggers...
Exactly, you could turn a 10v10 game into a 10v5 by being AFK on the second, third, fourth accounts, only moving them occasionally to not get kicked out.
Flags from old games can be picked up in new ones.
I don't think it's possible to mine through the rocks either, not with 1 Mining and a Bronze Pickaxe anyway...
Re: Castle wars released on the test server!
Posted: Sun Sep 21, 2014 8:45 pm
by Mike
Update: due to the large amount of bugs, I won't be able to release castle wars today. Sorry guys!
Re: Castle wars released on the test server!
Posted: Sun Sep 21, 2014 8:46 pm
by Maurits
I think when you destroy a barrier, it doesn't actually remove the object.
I destroyed one earlier, but my character remained to believe there was an invisibile object in the way.
Re: Castle wars released on the test server!
Posted: Sun Sep 21, 2014 8:46 pm
by Simon
Mike wrote:Update: due to the large amount of bugs, I won't be able to release castle wars today. Sorry guys!
selling pitchforks 1m ea
Maurits, Mike knows about that =]
Re: Castle wars released on the test server!
Posted: Sun Sep 21, 2014 8:50 pm
by Ruler
Mike wrote:Update: due to the large amount of bugs, I won't be able to release castle wars today. Sorry guys!
Could expect this. The amount of bugs found in such a short period
I don't mind to wait a few days. As long as it's bug free for the biggest part.
Re: Castle wars released on the test server!
Posted: Sun Sep 21, 2014 8:51 pm
by Buggie3
When you die outside of castlewars and than quickly enter the portal you'll get the gamemode-status but you'll respawn in edge. This way you can use bandages to heal other people in the duel arena and would have a 100% win in the duel arena. This way you can also enter the game multiple times and gain multiple rewards for one game.
Ill edit once i get more.