Re: Castle Wars - my turn
Posted: Wed Jul 16, 2014 9:20 am
Buyable PVM insta kill darts for some crazy amount of points = incentive.
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^^^^ This please, this would keep people play for a LOONNGG time.Thoby wrote:I, myself, am seeing this as a great opportunity to release the Hybrid armours.
For those wondering what I mean; I am talking about the Vanguard, Battle-Mage & Trickster armour sets.
They are currently visually already fully working, and the correct stats are also implemented; the only thing that is missing, is a way into the game.
-> I'd say there would be a random chance that you'd get one of the pieces offered to you- after a won game (2% for normal players, 2.5% for donators & 3% for premium). You'd also only be able to obtain them if you have level 85+ in Defence, Strength, Ranged and Magic.Spoiler: show
-> You wouldn't get a piece you already have; ONLY if you already have all of the full sets (so you wouldn't keep ketting the same pieces, while trying to collect all sets).
-> For each piece you have on, you will deal an extra 2% of damage on NPCs. Only the set with the most pieces will account for the damage boost, meaning you cannot mix sets for the bonus damage (3 Trickster + 2 Vanguard pieces would give 6%, not 10%. While 5 Trickster pieces would give the full 10%).
-> The damage boost (see above) will multiply by 2 when fighting the Pest Control portals (so the armour would be extremely useful in Pest Control).
-> The damage boost (see above) will multiply by 2 when fighting the TzHaar Cave creatures (so the armour would be extremely useful while doing the Fight Caves).
-> They'd require 85 Defence + 85 Strength, Ranged, or/and Magic (depending on the kind of armour) to wear.
-> The armours would be fully untradeable, and would disappear when not protected (returning NO PkPoints).
What do you guys think? :3
Make them high-end untradeable rewards, if anything. Making it luck-based will just take far too long and if hype over CW dies down, you'll never be able to obtain them. I like the idea of adding them though. I prefer the idea of God Bows thoughThoby wrote:^^^^ This please, this would keep people play for a LOONNGG time.Thoby wrote:I, myself, am seeing this as a great opportunity to release the Hybrid armours.
For those wondering what I mean; I am talking about the Vanguard, Battle-Mage & Trickster armour sets.
They are currently visually already fully working, and the correct stats are also implemented; the only thing that is missing, is a way into the game.
-> I'd say there would be a random chance that you'd get one of the pieces offered to you- after a won game (2% for normal players, 2.5% for donators & 3% for premium). You'd also only be able to obtain them if you have level 85+ in Defence, Strength, Ranged and Magic.Spoiler: show
-> You wouldn't get a piece you already have; ONLY if you already have all of the full sets (so you wouldn't keep ketting the same pieces, while trying to collect all sets).
-> For each piece you have on, you will deal an extra 2% of damage on NPCs. Only the set with the most pieces will account for the damage boost, meaning you cannot mix sets for the bonus damage (3 Trickster + 2 Vanguard pieces would give 6%, not 10%. While 5 Trickster pieces would give the full 10%).
-> The damage boost (see above) will multiply by 2 when fighting the Pest Control portals (so the armour would be extremely useful in Pest Control).
-> The damage boost (see above) will multiply by 2 when fighting the TzHaar Cave creatures (so the armour would be extremely useful while doing the Fight Caves).
-> They'd require 85 Defence + 85 Strength, Ranged, or/and Magic (depending on the kind of armour) to wear.
-> The armours would be fully untradeable, and would disappear when not protected (returning NO PkPoints).
What do you guys think? :3
ThisProperty wrote:Buyable PVM insta kill darts for some crazy amount of points = incentive.
That's how it's going to be.... We're just talking about the old tickets which some players still have.Unicorn wrote:So why not make castle wars points like pkp, slayer points etc. just have them added that way, use ::cow to see how many you have or something, this will make the current tickets not affect anything, and points can't be bought or sold. So a rich player can't just buy the tickets everyone has to play the game.