Re: Lower the occurence on bolt effects?
Posted: Sat Jan 04, 2014 9:35 pm
Using a rune cbow?Ramadan wrote:Being someone that PK's (on a pure) with D'Bolts I'd agree that it needs to be lowered. I tend to hit with the special a lot.
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Using a rune cbow?Ramadan wrote:Being someone that PK's (on a pure) with D'Bolts I'd agree that it needs to be lowered. I tend to hit with the special a lot.
Not everything, but some things just need to be nerfed in order to make the game more balanced. Would be stupid to have one gear setup that outhits everything else, much to the frustration of others.Toeh5 wrote:is it just me or is everything getting nerfed these days.
Eoc? lolPost whore wrote:Have you altered the range specs on the test server?Mike wrote:Must be a flaw in our ranged attack bonus. This should be fixed with the new combat system but I can't release it yet because the ranged and melee special attack are still way off.Post whore wrote:It's not the occurrence that's bad, it's the accuracy of the Rune Crossbow.
Some users worked their asses off getting a chaotic cross bow, when a rune cross bow is almost as effective, yet they're 39 levels of difference to be able to wear them?
Erm.. Combat triangle?Simon wrote:The occurrence on bolts isn't the problem with ranging.
It's the fact that a rune cbow hits just as, if not more than, as frequently as a CCB.
The fact that someone in black dhide and a rune cbow can hit nonstop 20s on a player in full zuriels is just BS.
The reduction of the effect occurence won't be big, the accuracy will be taken care of in the new combat system.Zero76 wrote:Maybe a slight reduce but mainly the accuracy of the crossbows need to be looken at (like said before).