Raj wrote: ↑Mon Jan 03, 2022 11:23 am
I personally prefer the first one of those things over the second one, only because OSRS also offers wealth checks of sorts and their economy seems to be doing relatively ok with it, although they also have major sinks that we don't so maybe not the best comparison but still worth mentioning
Depends on what you call "relatively ok". The inflation of the BIS item prices on OSRS is greater than ours lol. There was a time when a BIS melee set cost you 6m, now it's like... 250m? Ghrazi rapier alone has gone from ~92m to the current 121.8m in the past 6 months. DWH has gone from 22.9m to 46.7m in the past 2 months lol. So if we're comparing the inflation of the best gear and considering this inflation to be a bad thing, then their economy is way worse than ours.
Of course this is OSRS vs RSPS so there are some key differences. On OSRS it's considered normal that a new player has to nolife for many months or even a year before they can afford the very best gear, whereas on an RSPS it's considered an issue if new players can't get it within like, a week maybe? And on OSRS the percentage of players who have obtained all the items they want is tiny, so there's still a vast majority that needs money for something, encouraging people to sell stuff. On here the majority already has everything they want because again, it's an RSPS so it's expected that you can get all those things in a matter of weeks.
Because of the inherent difference in expectations they don't have the hoarding problem that we do, so I don't think it's very relevant to draw comparisons.
Somedudedw wrote: ↑Mon Jan 03, 2022 2:02 pm
The idea of a semi-useless money sink would be great, as long as it's something enticing that will actually be used. Even so, will that really solve the issue of our item inflation?
Solve it? No, I don't think anything can. All you can do is delay it. Eventually people will reach a point where they have everything there is, that's inevitable. And at that point the only reason to sell anything is if you can do it above market value to increase your overall wealth, thus driving up the prices perpetually.
For the record this is the reason why extra bank slots were made so expensive. They seemed an ideal choice for rich veterans to sink a lot of cash into, and we were planning to do the same with G.E. slots, friends list size increases and other such conveniences that new players can do without. Unfortunately this didn't really work. As it turns out most players would rather have a big wealth number (even if it's useless) than spend some of that wealth to max out their account in every way.
Thoby wrote: ↑Mon Jan 03, 2022 3:25 pm
I have mentioned it before, but it would be great for the economy if the ultra rare sales would require a large amount of cash instead of donator credits. Maybe not even all ultra rare sales, but just one or a few (although that would really help with the donator statuses being these insane prices).
It could be a simple gp value, or some form of a bidding system where players have an unknown/random/set amount of time to bid against each other to acquire new ultra rares. This could definitely get rid of a few trill from the economy.
To be brutally honest, if there's one thing the server needs even more desperately than cash spending it's donation spending. A suboptimal economy is still better than no economy at all.
I don't see how this would be better anyway. Right now the rich veterans who want to buy ultra-rares are sending their cash to donators instead of to an in-game shop. Yes, the cash isn't leaving the game, but that's not the primary goal here. The goal is to offer rich veterans something they will want to spend a large amount of cash for, which will hopefully make them sell off a portion of their hoard and encourage some competition among sellers to drive down prices. It doesn't really matter if that money goes towards poorer players or into a black hole.
I also don't think this would actually bring down the price of statuses.
Mvpranger wrote: ↑Mon Jan 03, 2022 3:50 pm
Maybe make a well of goodwill that will do action X when amount Y is donated, this will have low rate of dropping a non-essential item. If you can diversify the item once in a while (when it has been dropped like 5 times to keep it unique or smt like that) you can keep in interesting.
This will be a money sink with some RNG into it.
Isn't that just ultra-rares but with RNG and without helping the server pay its bills?
I know, the money doesn't disappear, but I still think that money disappearing isn't as important as getting rich people to spend money. Besides, donators ultimately want cash for their $$ and if they can't get the cash of rich veterans by selling credits or donator items to them, we would be forced to spawn new cash through the donator shop. Then your new money sink is completely negated. I think it's better not to spawn in new cash and have donators get the cash that's already in the game.
Fungamer wrote: ↑Mon Jan 03, 2022 5:16 pm
Maybe a sort of server-wide "battlepass"-ish system?
I think I just threw up in my mouth.
If you ask me, the whole battlepass / season pass thing is a blight on the gaming industry and we would all be better off if it was eradicated.