Re: Chambers of Xeric - the framework
Posted: Fri Jan 17, 2020 6:58 am
The community-driven RuneScape Private Server
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We should negotiate an exchange of our raids knowledge for our unban and your initiate/legends back. Seems like a fair trade. You help with 3c2p, I’ll help with the other stuff.Tom brady wrote: ↑Thu Jan 16, 2020 10:15 pm @Mike @Nazuths
I’m more than willing to help out with Chambers development if you have any questions. My only issue is that most of my knowledge is limited to 3 combat 2 puzzle raids, as these are the most efficient and fastest raids to complete, and thus are the most desirable and the ones we scout for.
One thing I noticed in the blog is that you talk about the 3 room variations. Each OSRS raid has a “static” layout of the rooms (combats/puzzles/scavengers/farming) which are then randomly filled based on the 2 boss rotations AND the 4 puzzle rotations. Depending on the layout, say SCSPFCCSPF (this means a scavengers room, then combat, another scavs, puzzle, farm, etc.) it will determine which of these three rooms for bosses/puzzles are used. The scavenger rooms (and I believe farming?) come in 1 of 2 potential layouts per layout. The number of farming rooms is not random, in fact the raid is never random. The room locations are predetermined, only the combat/puzzles that fill them are randomly chosen based on the rotations.
You can have between 3-5 combat rooms and 1-3 puzzles. The minimum raid size is 5 rooms (a mix of combat/puzzle, not including farming or scavs), either 3c2p or 4c1p.
Feel free to @ me with questions.