Nazuths wrote: ↑Mon Dec 09, 2019 2:06 pm
I think, if anything, Xarpus should be changed, it's doable as I once recorded
here, but it is really RNG dependent whether you can manage to finish it (if all DWH specs miss, you're pretty much f'ed). The rest of the Theatre of Blood is perfectly fine to solo.
Like mentioned by Tom, I think it's supposed to be one of the hardest bosses. Nonetheless, we'll be looking into the ranged defence of the Xarpus, and maybe lowering it a tad bit (either just for solo's or overall). Thanks for the feedback!
Tom brady wrote: ↑Mon Dec 09, 2019 5:10 pm
Other changes: Nylo waves get delayed randomly even when the room cap isn’t reached, Verzik doesn’t always bounce you on P2 if you fuck up, P3 melees do 0 dmg 90% of the time when they should almost always hit 40+, Maiden doesn’t drain stats randomly when she attacks
Good observations. Currently the Nylocus room is based on a timer, which we thought was the way OSRS did it. However, we will look into basing it on the room capacity instead. Players should be able to get better times based on the their efficiency.
Verzik in P2 has a bit weird bouncing mechanics at the moment. What exactly are you referring to? Wrong timing? Correct me if I'm wrong, but it should stun you if you stand near it when it bounces, correct? I think it currently is just after/before the animation.
Verzik P3 can easily be tweaked to have higher melee accuracy. This is something we shall be testing and tweaking.
For the Maiden, does it lower the melee stats based on offensive equipment bonusses? And does it lower them always, or just randomly/sometimes?
Thanks a bunch for your input Tom, it's really useful to us!!
Respire1337 wrote: ↑Mon Dec 09, 2019 6:42 pm
Can we finally fix prayer switching? Please? I've been begging for this for the past 3 years, nothing done what so ever.
Prayer switching seems fine to me. The only thing is that the Nylocas Vasilis seems to attack JUST after switching. So we might want to make a change there to give an additional tick to switch prayers. Can anyone confirm how it is on OSRS?
Rgh wrote: ↑Mon Dec 09, 2019 7:39 pm
Give the scythe of vitur an accuracy buff, it can hit hard... like every 1/100 hits. Atm this thing is only bis for killing brutal black dragons, I feel like there should be more reason for this to be ingame rather than it being a flex item due to unholy/vls+avernic defender just outclassing it in pretty much every aspect except its cabability of hitting hard once in a blue moon.
I've been looking into this. It is really weird, because if I take into account all weapon bonusses, the weak accuracy has to do something with a bug. I can't figure it why it is this weak otherwise. This is definitely on our todo list though (alongside the correct graphics, like OSRS has them)!
Respire1337 wrote: ↑Tue Dec 10, 2019 12:20 pm
On a serious note, we massively need 2 things. A hp bar of all the bosses in the top left corner and some hitbox fixes. All the current hitboxes for everything are sooooo damn huge for no reason. Pretty sure the current hitboxes are actual squares and not polygonal shapes around the npcs.
Like I mentioned, this is outside my direct domain (client work, therefore not accessible to us developers). I can look into a temporary solution with showing the % hitpoints in the upper-right menu though, which might cover your first issue. The second issue is something I sadly cannot fix, but you could post a bug report and hopefully Mike will get around to it!
Thierryu1 wrote: ↑Tue Dec 10, 2019 5:23 pm
Lmao wtf where is Lumbridge? XD
What's a Lumbridge?
Thanks a bunch for the input guys!