Re: Skiller Highscores
Posted: Sun Aug 11, 2019 8:53 pm
WatChurch wrote:The two week period is for people who have accounts that existed before the start of this list, so they can get on despite past mistakes.
Moving forward there won't be as much leeway so people can't just do combat on their skillers and reset it. I'm just trying to make it as fair as possible.
To be honest, I need this list to be as simple as possible so I can just update it as needed, and not have to do a bunch of work to accommodate a bunch of individual cases in one of the smaller sections of our game.
That does not make it fair at all. A future/new skiller isn't allowed to make a mistake and punch a goblin or W.E but the veteran skillers are until after these two weeks? Or are veteran skillers allowed to have done combat at one point in their playthrough and new ones wont? Both are not fair at all. Fair would be that no one would get leeway at all, but that will exclude virtually every single current skiller (E.G The builder, as he has 1xp in attack/def/str/range/pray/mage. )
People doing combat on their skillers and setlevelling it down is extremely inefficient anyways since you can just use another account to get these 'benefits'. Either you allow it completely and judge based on the cb level at every update you do or you don't allow it at all and have a very, very short list.
If you want it to be simple, this is the exact opposite way to go tbh. Simple and easy would be just looking at their combat levels and defining a max combat level in the OP for how high these combat levels may go (Where you can choose if it has to be level 3 or whatever cb level a 99hp skiller would have.) Just keep in mind that you still will not get accurate highscores from that friends list if any of the skillers have <10hp, which was the entire reason why you made the suggestion & this thread to begin with)