Thoby wrote:Well, happy thursday!
Now it is
Thoby wrote:2B Experience Capes
Okay, time to get into this week’s theme: capes, capes and capes.
Suggested many, many times, but finally finished: the 2B experience capes! These capes were a long time coming, but are now made functional and obtainable.
The 2B experience capes would be buyable from the fancy dress boxes in your POH Costume Room (the boxes located in the center of the room).
The capes will cost 2 billion coins, and can only be worn by players who have gotten 2 billion experience in the corresponding skill.
These capes are tradeable, but are unequipable for those who do not have the required experience.
Their stats are similar to trimmed skillcapes, but provide a +8 prayer bonus, instead of +4.
Will these 2b capes be given the same perks as regular skill capes? Also, I personally would rather see these capes untradeable and being unable to be purchased until the player reaches 2b xp in that skill. I think making them tradeable would seem just wrong.
Thoby wrote:
Milestone Capes
For the players who really want to show off their personal skilling-milestones,
Jeremy has developed the Milestone capes.
There are 9 different available milestone capes, each displaying a higher level of mastery:
Milestone cape 1B - 1,000,000,000 total experience
Milestone cape 3B - 3,000,000,000 total experience
Milestone cape 5B - 5,000,000,000 total experience
Milestone cape 10B - 10,000,000,000 total experience
Milestone cape 15B - 15,000,000,000 total experience
Milestone cape 20B - 20,000,000,000 total experience
Milestone cape 30B - 30,000,000,000 total experience
Milestone cape 40B - 40,000,000,000 total experience
Milestone cape 46B - 46,000,000,000 total experience
The capes can be bought from the Loom in the farm just north of Port Sarim (and in between Falador).
They can be bought with 10M + a number of balls of wool. The higher the tier, the more wool is required.
The capes are purely cosmetic and will not provide any bonus, but what better way to proudly show off you're well on your way to maxed experience?
I like milestone capes, but would this work as there being 9 new capes to purchase, or 1 cape that we keep upgrading as we go? Reason I ask is because, personally I feel like there's a lot of items coming in game, but not enough bank space. As an ironman it's hard to let go of a few items that we actually may need to grind to get back later. It'd be nice if it was a single cape we can upgrade. If it's 9 different capes, I think 9 might be a bit over the top, maybe a new tier cape for every 10b xp with the only exception being 5b xp given as the first cape and the last one being of course 46b total xp.
Thoby wrote:
Skillcape perks
Runecrafting — Operate to teleport directly to abyss.
Construction — Unlimited daily teleports to any player owned house portal (Ones in Rimmington, Yanille, Taverley, etc.) OR 5% cost reduction when buying new rooms in a POH.
Agility — Operate to teleport to werewolf course, also acts as spottier or spotted cape (depending on if you’re donator+ or not).
Crafting — 1.5x experience from jewelry crafting.
Farming — Obtain noted herbs from farming.
Lead with the requirement to be 200m xp in that skill next time
read it all and had to re-read it to make sure things weren't too OP.
•Runecrafting - sounds good, would be nice if it teleports us south of the Abyss as this could be a faster way to get to Sire.
•Construction - I personally don't see the teleport to portals as a big deal. Considering you need 200m con xp to even unlock this I'd like to see something a bit more on the wow side such as a 5-10% reduction in cost to make gold leaves, planks, or both? From 200m xp to 2b xp you'd save 10-20b if this went into effect and most players going for 2b construction aren't worried about saving a few bill it'd just be beneficial for ironmen as a nice perk. (but im always trying to think of ways to make 2b construction easier
)
•Agility - I don't see much use for this teleport option, but I may be wrong, as for it acting as a spottier cape, nice to look at but not much of a perk for 200m agility. Not sure what another option could be, but would be willing to change this perk
•Crafting - perk seems very random, maybe make it so you can craft jewelry without the moulds? This would work by using a gold bar on the furnace and all mould options would be available to you.
•Farming - I like it, but can we also make it so we can remove trees by using a spade on them? <3