Re: 9 Janary Updates - no more instant switching, dupe fix
Posted: Wed Jan 09, 2019 5:06 pm
Thanks for the updates mikey
The community-driven RuneScape Private Server
https://forums.pkhonor.net/
I believe everything works on the tick cycle now, also banking etc. It would be nice if this update would only change switching gear etc, which is the only part that is relevant (because it has an influence in pking). A lot of people are experiencing 'laggy' gameplay now.A iron girl wrote:This update has made skilling not instant as well (not sure if this is intended).
For example, there's a noticeable delay when planting magic trees and it takes a bit for teleport options to come up after operating the magic secateurs.
Yes, it's the packet processing in particular. A long time ago we made an "improvement" that made the server process and reply to each packet immediately, instead of doing that in tick cycles. This has now been removed again so with any action you have to wait until the next tick cycle for it to happen, i.e. up to 600ms.Ruler wrote:I believe everything works on the tick cycle now, also banking etc. It would be nice if this update would only change switching gear etc, which is the only part that is relevant (because it has an influence in pking). A lot of people are experiencing 'laggy' gameplay now.
Thanks for the update Rapsey. Always great to see quick answers!Rapsey wrote:Yes, it's the packet processing in particular. A long time ago we made an "improvement" that made the server process and reply to each packet immediately, instead of doing that in tick cycles. This has now been removed again so with any action you have to wait until the next tick cycle for it to happen, i.e. up to 600ms.Ruler wrote:I believe everything works on the tick cycle now, also banking etc. It would be nice if this update would only change switching gear etc, which is the only part that is relevant (because it has an influence in pking). A lot of people are experiencing 'laggy' gameplay now.
We're currently looking into a solution that will give you the responsiveness of old but with non-instant switching. Fingers crossed.
That's actually really interesting. But good to hear progress is being made in this area.Rapsey wrote:Yes, it's the packet processing in particular. A long time ago we made an "improvement" that made the server process and reply to each packet immediately, instead of doing that in tick cycles. This has now been removed again so with any action you have to wait until the next tick cycle for it to happen, i.e. up to 600ms.Ruler wrote:I believe everything works on the tick cycle now, also banking etc. It would be nice if this update would only change switching gear etc, which is the only part that is relevant (because it has an influence in pking). A lot of people are experiencing 'laggy' gameplay now.
We're currently looking into a solution that will give you the responsiveness of old but with non-instant switching. Fingers crossed.
FactsSkiller wrote:For the pkers, does it now act as it should in terms of switches?