Re: 16 March Updates: new trial dev, QoL, bugfixes
Posted: Fri Mar 16, 2018 7:52 pm
lel never noticed tbhThierryu1 wrote:"Fixed a bug where several trees didn't have the correct matching tree stump when being cut down"
Finally.
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lel never noticed tbhThierryu1 wrote:"Fixed a bug where several trees didn't have the correct matching tree stump when being cut down"
Finally.
That's what I like to see.Mike wrote:
- Whenever you follow (or attack) another player or NPC, not only will they appear on top of other players or NPC's, they will now also have left-click priority over everything and everyone that's visually standing in front of them
But now if someone were to put his passoword incorrectly due to typos or something its gonna make him think someone is on his acc, therefore possibly hacked. How about have it ‘player already online or incorrect password/username’ or something like that..Mike wrote: [*] Fixed a bug where players could check if someone else is online by trying to log in in on the other account. You would always receive the "this player is already online" message even when using a wrong password
]
If someone types their password incorrectly, they should get the message that they have entered the wrong password. That was already the case when mistyping the password. I'm not sure why this would be a problem.5alood wrote:But now if someone were to put his passoword incorrectly due to typos or something its gonna make him think someone is on his acc, therefore possibly hacked. How about have it ‘player already online or incorrect password/username’ or something like that..
Does that mean you will click through pets now as well?Color x wrote:That's what I like to see.Mike wrote:
- Whenever you follow (or attack) another player or NPC, not only will they appear on top of other players or NPC's, they will now also have left-click priority over everything and everyone that's visually standing in front of them
Best of luck Jeremy!