Re: Skilling sets, How long should it take?
Posted: Thu Jan 18, 2018 9:50 pm
Tezey wrote:What about the rouge masks that's already in the eco?
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Tezey wrote:What about the rouge masks that's already in the eco?
Will be compensated for money || item will not count as skilling item piece || they get the head for "free"Jonas wrote:Tezey wrote:What about the rouge masks that's already in the eco?
This would be more benefical overall. PKH has brawlers that compensate for xp instead of those sets like osrs. The game doesn't really need any more XP boosts than already is.Stoikva wrote:Suggestment too include as many skills as possible
*(Angler(fish, cooking, hunter), Lumberjack(WC, fm, flecthing), Farmers(Farming, herblore), Pyromancer(runecraft), Prospector(Mining, smithing)
instead of xp boosts, why not 50% chance to acquire an extra item of what ever is being obtained/made with no xp gained for it? skillers need buffs too income much more than xp i do feel. if you feel 50% is too much i feel anywhere between 20-50% would be worth it, obviously 20% for 8 hours is probably the point i wouldn't bother but for 3 hours, sure. so the time scales linearly with the reward
if it where to be implemented make sure adze axe doesn't trigger it as it would likely wouldn't burn it and think it is normal axe
Andres wrote: Just so u guys know answers like : " 30 minutes for 1 complete set", "1 hour for a complete set" are completely useless.
I think you need to work at least 3 hours to get a complete set, if not longer.
If the way they would be obtained would require specific items or resources it would be indeed bad if I told specific players about it. But as you know the method I propesed to you doesn't need any items/resources so therefor you are not able to gain adventages, or are you?Jousi wrote:If the manner of obtaining these sets is a secret, why tell me the way you think we should obtain them? I hope this isn't a recurring trend for you, Andres. That is, equipping certain players with the know-how before others.
Correct me if I'm wrong. Although, Adamthalion's idea of certain amount of XP in a skill seems nice(r) and different to what you suggested and may actually end up being the way they are obtainable.
Alright man, that seems fair. I didn't want to seem like I was accusing you of something. I just felt a little concerned and I felt I had to express that to get your perspective. I apologize.Andres wrote:If the way they would be obtained would require specific items or resources it would be indeed bad if I told specific players about it. But as you know the method I propesed to you doesn't need any items/resources so therefor you are not able to gain adventages, or are you?Jousi wrote:If the manner of obtaining these sets is a secret, why tell me the way you think we should obtain them? I hope this isn't a recurring trend for you, Andres. That is, equipping certain players with the know-how before others.
Correct me if I'm wrong. Although, Adamthalion's idea of certain amount of XP in a skill seems nice(r) and different to what you suggested and may actually end up being the way they are obtainable.
You are one of the few die-hard skillers around here so that is why I asked your opinion, that's how I ask opinions about Pking stuff to Pkers, and PvM stuff to PvM'ers always to people where I know from that they don't judge from personal preference.
And to give a little heads up, the suggestion was made a long time ago, received over 65 votes where only 5 Disagreed. so it's not something the community doesn't want
Sometimes you want to release stuff that will be a surprise for the players. It has been done in the past and I pretty much follow that path sometimes.