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Re: KBD cave changes

Posted: Tue Aug 08, 2017 10:14 pm
by Txpn
Mixed opinions on this personally but I agree the boss needs a drop buff so thats a great idea. I do also like the idea of the double lever, would make things more interesting thats for sure!

Re: KBD cave changes

Posted: Tue Aug 08, 2017 10:27 pm
by Mike
Hello no cc wrote: t'was a joke my fam
L2humour bro

Re: KBD cave changes

Posted: Wed Aug 09, 2017 1:50 am
by Azu rite
Should make it like rs, not in the wilderness

Re: KBD cave changes

Posted: Wed Aug 09, 2017 11:52 am
by Iron bubble
Can you fix the lever first, pvmers can literally just spam the lever and take no damage and log out. It honestly so easy to abuse, the way it should be is that the hit should still count and the player should take damage instead of the hit getting cancelled when you click the lever.

Same for the stairs in Cwars.

Re: KBD cave changes

Posted: Wed Aug 09, 2017 12:35 pm
by Tezey
Iron bubble wrote:Can you fix the lever first, pvmers can literally just spam the lever and take no damage and log out. It honestly so easy to abuse, the way it should be is that the hit should still count and the player should take damage instead of the hit getting cancelled when you click the lever.

Same for the stairs in Cwars.
It's not that the hit is cancled. It's just not registered in time.
I'm not sure how it's "supposed" to work but this doesn't sound like a glitch to me.

Re: KBD cave changes

Posted: Wed Aug 09, 2017 12:50 pm
by James
Tezey wrote:
Iron bubble wrote:Can you fix the lever first, pvmers can literally just spam the lever and take no damage and log out. It honestly so easy to abuse, the way it should be is that the hit should still count and the player should take damage instead of the hit getting cancelled when you click the lever.

Same for the stairs in Cwars.
It's not that the hit is cancled. It's just not registered in time.
I'm not sure how it's "supposed" to work but this doesn't sound like a glitch to me.
The hit is cancelled. It restarts your "You are currently in combat." Count which means the hit is registered. It's not suppose to work like that therefore it is a glitch.

Re: KBD cave changes

Posted: Wed Aug 09, 2017 1:20 pm
by Tezey
James wrote:
Tezey wrote:
Iron bubble wrote:Can you fix the lever first, pvmers can literally just spam the lever and take no damage and log out. It honestly so easy to abuse, the way it should be is that the hit should still count and the player should take damage instead of the hit getting cancelled when you click the lever.

Same for the stairs in Cwars.
It's not that the hit is cancled. It's just not registered in time.
I'm not sure how it's "supposed" to work but this doesn't sound like a glitch to me.
The hit is cancelled. It restarts your "You are currently in combat." Count which means the hit is registered. It's not suppose to work like that therefore it is a glitch.
Was this glitch "added" when we changed it so "You are currently in combat" was reset after a tab/teleport?

Re: KBD cave changes

Posted: Wed Aug 09, 2017 1:47 pm
by James
What?

It's always been like this.

Re: KBD cave changes

Posted: Wed Aug 09, 2017 1:58 pm
by Tezey
James wrote:What?

It's always been like this.
Funny how this is the only thread I found on that topic.

viewtopic.php?f=81&t=52253&p=494707&hil ... er#p494707

Re: KBD cave changes

Posted: Wed Aug 09, 2017 2:03 pm
by James
Tezey wrote:
James wrote:What?

It's always been like this.
Funny how this is the only thread I found on that topic.

viewtopic.php?f=81&t=52253&p=494707&hil ... er#p494707
Why is that funny