Re: Wilderness PvM achievements
Posted: Fri Jul 14, 2017 7:04 pm
Unless you're an ironman rng has nothing to do with "completing" the game
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AgreedAzu rite wrote:Unless you're an ironman rng has nothing to do with "completing" the game
So how do you get money on your main? (Besides skilling/donating)Adamthalion wrote:AgreedAzu rite wrote:Unless you're an ironman rng has nothing to do with "completing" the game
I think a better way of putting it is that you don't need to get a certain drop to complete the game as a regular player. Ive done plenty of GWD, but I havent gotten every drop from every boss. I made like 400b or something from 2b slayer, but didn't get every drop. I would still consider that 'complete' for a regular player though.Andres wrote:So how do you get money on your main? (Besides skilling/donating)Adamthalion wrote:AgreedAzu rite wrote:Unless you're an ironman rng has nothing to do with "completing" the game
Killing monsters that give you drops (hey there RNG) so you could sell those drops for money and you do with that money what you want.
So once again, RNG is a part of this game.
Without drops (that are RNG based) you can't do anything, unless you're a skiller (but the majority on here is not).
That's my perspective,
I just hate it when people say RNG has nothing to do with completing a game.
Because in my opinion it is.
Yeah, but thankfully we're only talking about (un)common item drops here - we wouldn't include rares for completion otherwise it might take days for just one taskAdamthalion wrote: I think a better way of putting it is that you don't need to get a certain drop to complete the game as a regular player. Ive done plenty of GWD, but I havent gotten every drop from every boss. I made like 400b or something from 2b slayer, but didn't get every drop. I would still consider that 'complete' for a regular player though.
Mike wrote:There appears to be some disagreement about whether the PvM achievements for the upcoming Wilderness Achievement Diary should be based on pure killcount or on drops. The main reason I chose item drop tasks such as "obtain a treasonous ring" is because this makes it not purely a countdown ("17 more and I'm done") but a far more dynamic and exciting task, because every kill could potentially mean the completion of your task. Some may think this is something negative (as they have no power over how many kills it takes - other than droprate boosting equipment), but in the end, it's the RNG that makes up most of the fun and excitement of an online game. Would you enjoy PvM as much if an item would take exactly X kills before it drops?
I do want to make sure that for item drop requirements, we only use items that are semi-rare or uncommon (so you should in practice always be able to obtain the drop within, say, 20 boss kills, or maybe 40 - 50 boss kills in very rare cases).
This poll will not determine the final decision on how the tasks will be implemented, but if there is an overwhelming support for a flat killcount rather than item drops, we may want to reconsider our approach.