14 June updates - Castle Wars and more!

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R3v k1ller
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Re: 14 June updates - Castle Wars and more!

Post by R3v k1ller » Thu Jun 15, 2017 1:40 am

Adamthalion wrote:Thank you for the updates!
Mike wrote:You can now Operate the Amulet of Glory while having it equipped
Is it possible to add all the teleport options to the right click menu as it is on osrs? While Im at it, slayer helm could use an update to tell you how many kills left on task, monster logs, etc.
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Mike wrote:Fixed the animation while fishing with a rod
The right gem type is now shown when cutting gems
Improved the animation loop when smelting bars
Fancy.

Any word on these threads?
viewtopic.php?f=67&t=66152
viewtopic.php?f=73&t=66610
viewtopic.php?f=73&t=64674
viewtopic.php?f=67&t=66521
viewtopic.php?f=73&t=66145
viewtopic.php?f=73&t=63975
Slayer helm already does this adam
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Mike
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Re: 14 June updates - Castle Wars and more!

Post by Mike » Thu Jun 15, 2017 1:47 am

Adamthalion wrote:Thank you for the updates!

Is it possible to add all the teleport options to the right click menu as it is on osrs? While Im at it, slayer helm could use an update to tell you how many kills left on task, monster logs, etc.
Looks like those teleport options only work on the (t) version of the Amulet of Glory, which we (as far as I know) don't have in the game yet. Does look like a nice addition for a future update.
These will all be taken care of, so no worries there. We'll be sure to mix in some more of these bugfixes & QoL improvements in the next few weeks along with the updates we're currently working on.

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Skiller
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Re: 14 June updates - Castle Wars and more!

Post by Skiller » Thu Jun 15, 2017 3:19 am

Lol nice updates Mike! Any news on skilling pets? :D
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Wite people
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Re: 14 June updates - Castle Wars and more!

Post by Wite people » Thu Jun 15, 2017 4:13 am

I think it would be cool for their to be a pvp pet similar to a 1\500 or something drop rate. A lucky version could increase chance of bounty hunter emblems or artifacts and increase the amount of pkps acquired per kill as well pkps and pcps taken when killing a player risking those points.
Artifacts could give a 1\1000 chance at this pet when turning it in
Emblems give a chance of receiving the pet similar to the artifacts when emblems are turned in. The higher the emblem the better the chance.

I also hope the 100 kills near mage bank is not a thing in the diaries too. No one pks near mage bank, the player being attacked can tele on lever and drop himself food, with the inaccuracy of teleblock they will tele before being tbed. This thing would be boosted 99% of the time. I dont think in all my kills that even 25 of them are around mage bank. Simply no one goes there. This being the only reason people go their is either wildywyrm or ele and the occasional mage arena people. The people who kill ele half the time use kbd obby to 50 obby then to ele to skip that wide spread of multi. Overall this task would be complete aids and boosted.
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Troll n roll
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Re: 14 June updates - Castle Wars and more!

Post by Troll n roll » Thu Jun 15, 2017 9:34 am

Mike wrote:
  • Zulrah's Green & Red forms have become slightly more resilient towards Ranged attacks, making a hybrid Ranged/Mage approach more interesting than just using Ranged
The way it's supposed to be.
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Adam the lion wrote:If you are making super pots for profit on an rsps, you really need to re-evaluate your life.

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Andres
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Re: 14 June updates - Castle Wars and more!

Post by Andres » Thu Jun 15, 2017 11:53 am

Adamthalion wrote:Thank you for the updates!
Mike wrote:You can now Operate the Amulet of Glory while having it equipped
Is it possible to add all the teleport options to the right click menu as it is on osrs? While Im at it, slayer helm could use an update to tell you how many kills left on task, monster logs, etc.
Image
Mike wrote:Fixed the animation while fishing with a rod
The right gem type is now shown when cutting gems
Improved the animation loop when smelting bars
Fancy.

Any word on these threads?
viewtopic.php?f=67&t=66152
viewtopic.php?f=73&t=66610
viewtopic.php?f=73&t=64674
viewtopic.php?f=67&t=66521
viewtopic.php?f=73&t=66145
viewtopic.php?f=73&t=63975
Operate your slayer helmet and it tells you how many kills left.
The was in the 5 may update
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Migetmanz
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Re: 14 June updates - Castle Wars and more!

Post by Migetmanz » Thu Jun 15, 2017 11:58 am

sweet updates bro, looking forward to wilderness achievement diary

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James
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Re: 14 June updates - Castle Wars and more!

Post by James » Thu Jun 15, 2017 1:47 pm

@Mike & Andres
Adam is talking about the interface that it shows you. As in 'Check' and 'Log' on the slayer helm. @Mike, not sure if I'm misinterpreting you here but the regular amulet of glory also displays them options in OSRS, it's not limited to the (t) version.
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Cadwalada
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Re: 14 June updates - Castle Wars and more!

Post by Cadwalada » Thu Jun 15, 2017 4:41 pm

Mike wrote: A few things still need to be decided, I'm hoping members of our community (especially from the PvP and Game Quality Committees) are willing to pitch in their ideas and input about how to go about this and how to do a proper transition from the '500 kill count' requirement to a more diversified kill count through diverse PvP activities (although this is not applicable to Ironman mode Players - instead, they get to do double the PvM and skilling tasks).
A lot of players have worked hard to obtain 500 kills and it would be a shame to just let them count for nothing.
I don't care how you decide to do it as long as I don't have to pay someone to PK on my account again I'd be very grateful
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Skiller
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Re: 14 June updates - Castle Wars and more!

Post by Skiller » Fri Jun 16, 2017 1:54 am

Sooooo I've used Catapult for 3 straight games without a ticket from damage?

Curious as to how that's calculated.

Also, after unlocking door three times you can't repair it? Shouldn't you be able to use the repair kit?

And one last thing: you used to get tickets from collapse-kills, but now you don't. Will that be changed going forward? It's still damage dealt.
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