Todays updates - 5 May 2017

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Iron rambo
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Re: Todays updates - 5 May 2017

Post by Iron rambo » Fri May 05, 2017 11:15 pm

since you changed the spawn, atleast make them worth killing for ironman

Iron sha
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Re: Todays updates - 5 May 2017

Post by Iron sha » Fri May 05, 2017 11:20 pm

i dont mind spawn places, but i think the timer is abit too high for ww, i thought it will be like 2 mins not more, becouse it would take that time to go to next ww for normal players.

Iron rambo
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Re: Todays updates - 5 May 2017

Post by Iron rambo » Fri May 05, 2017 11:20 pm

Iron sha wrote:i dont mind spawn places, but i think the timer is abit too high for ww, i thought it will be like 2 mins not more, becouse it would take that time to go to next ww for normal players.

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Mike
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Re: Todays updates - 5 May 2017

Post by Mike » Fri May 05, 2017 11:25 pm

Iron rambo wrote:
Iron sha wrote:i dont mind spawn places, but i think the timer is abit too high for ww, i thought it will be like 2 mins not more, becouse it would take that time to go to next ww for normal players.
Normal players need to run every time to another WW spawn point. Ironman Mode players don't have to, but since the summoners are relatively close to each other, they can reach the other ones in no time to get a new one. Once again, this behaviour is no different (even somewhat easier) than what it is for regular players - Ironman players even have the option to wait 4 minutes in the same place if they want, which regular players do not.

A iron girl
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Re: Todays updates - 5 May 2017

Post by A iron girl » Fri May 05, 2017 11:50 pm

tbh the spawners are fine. They are where I expected them to be around when they were first released anyway. Still way better then having no spawners,

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Re: Todays updates - 5 May 2017

Post by A iron girl » Fri May 05, 2017 11:52 pm

Mike wrote:
Iron rambo wrote:
Iron sha wrote:i dont mind spawn places, but i think the timer is abit too high for ww, i thought it will be like 2 mins not more, becouse it would take that time to go to next ww for normal players.
Normal players need to run every time to another WW spawn point. Ironman Mode players don't have to, but since the summoners are relatively close to each other, they can reach the other ones in no time to get a new one. Once again, this behaviour is no different (even somewhat easier) than what it is for regular players - Ironman players even have the option to wait 4 minutes in the same place if they want, which regular players do not.
Is the 4 minutes timer paused if we log out?

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Mike
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Re: Todays updates - 5 May 2017

Post by Mike » Sat May 06, 2017 12:12 am

A iron girl wrote:
Mike wrote: Normal players need to run every time to another WW spawn point. Ironman Mode players don't have to, but since the summoners are relatively close to each other, they can reach the other ones in no time to get a new one. Once again, this behaviour is no different (even somewhat easier) than what it is for regular players - Ironman players even have the option to wait 4 minutes in the same place if they want, which regular players do not.
Is the 4 minutes timer paused if we log out?
No, the timer is in real time, so if you kill a WW, log out and wait 4 minutes, you can spawn a new one right away. Good question though.

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The underdog
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Re: Todays updates - 5 May 2017

Post by The underdog » Sat May 06, 2017 1:00 am

The crafting to fletching fix, right in the feels.
#Justice4Church
#DemoteRyanHeResigned
#capes2presets2k18


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Egolith
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Re: Todays updates - 5 May 2017

Post by Egolith » Sat May 06, 2017 1:59 am

Mike wrote:> Chickens now drop 50 - 100 feathers (instead of 20 - 40), making them quite profitable to kill for low level players
Brb, going to go max gear chicken killing. KFC better be ready for this influx of chicken meat :P
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Nerds123
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Re: Todays updates - 5 May 2017

Post by Nerds123 » Sat May 06, 2017 2:17 am

A iron girl wrote:tbh the spawners are fine. They are where I expected them to be around when they were first released anyway. Still way better then having no spawners,
Finally somebody who appreciates.
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