Mike wrote:Hey everyone!
While I'm working out the final stages and hurdles regarding Avatars (of Creation and Destruction), I have something I'd like to ask of the community, or at least those who are interested in lending a helping hand. Considering PvM is a big thing in this server, I'm quite certain there will be no shortage of participation there
There is no reward for this work, except for my thanks and an even better PvM experience ^^
What I want to do is calculate exactly how profitable every single PvM activity in PkHonor is. Since we have the exact droprates of every NPC already in our code, it's just a matter of writing a really small tool that calculates the average amount of money someone can gain per hour from any NPC.
The only information that we lack is how fast players actually manage to kill NPC's. I'm hoping some of you would be interested in posting a simple kill log on this thread, containing how many of each NPC you killed in one hour.
Half an hour or less also works, as long as I can accurately extrapolate it to one hour. Bosses that take a long time to kill (like Nex) are best to be done for at least an hour for more accurate data.
It would be preferable to use the best possible gear at your disposal (Death not included), so we know what the limit is for kills/hour, but you can freely choose the gear in which you do this, just as long as you state what it is. We don't need to know every single piece you wore, but we do need a general idea of whether it is the best gear for that NPC, as in the one that gives you the fastest killcount.
For the GWD, make sure you also include how long it took you to acquire the killcount to enter the room.
With this information, we'll be able to properly rebalance the droprates of our bosses (and other NPC's such as all types of dragons) and reduce the gap between the profitability of one boss versus another. Most importantly, we'll improve the droptables of all the NPC's that just aren't worth it right now, but a couple of bosses will have their drops slightly nerfed or made harder to kill. We'll make sure that hard to kill bosses have the highest profitability (per hour), while easier bosses and NPC's make less money, which is currently not always the case.
Lastly, we could also use some more suggestions regarding specific items to be added to NPC drops, or others to be removed because not a single person picks them up.
You don't need to use this specific form, but this will give you an idea of what information I need. Also, I do prefer people to edit their posts to add kill logs rather than make lots of new posts. Keep in mind: we don't need to know which drops you got - we already have that information in our code to calculate averages.
NPC:
Killed:
Players:
Gear:
Used:
For example:
NPC: Blue dragons
Killed: 21 in 5 mins
Players: 1
Gear: Lvl 126 main, full bandos, DFS, whip of chaos, curses
Used: 1 dose of super prayer pot, 1 rocktail (total cost 350K)