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Re: Todays updates - 12 March 2017

Posted: Fri Mar 17, 2017 8:46 pm
by Ruler
Mike wrote:
First born wrote:what will be the use of verrock sewers? zurlah? or...
Nothing much special to be honest. Players already had access to the sewers through the Vannaka slayer teleport, at least now the whole passage also works as it should. I'm just unlocking some new places and passages every now and then - considering each door or ladder only takes half a minute to code, it's one of those small extras that just makes the server better. People like it when stuff just works.
Fix this one (west of seers village)
Image
That would be nice. Much faster to get at coal mines for clue scroll.

Re: Todays updates - 12 March 2017

Posted: Wed Mar 29, 2017 10:21 pm
by Ragnabldedge
should fix zaryte acting as a melee weapon and super combats not being decant able also =o at least the zaryte one because i know i actually used that before this issue =(

Re: Todays updates - 12 March 2017

Posted: Wed Mar 29, 2017 11:05 pm
by Iron adam
Ragnabldedge wrote:should fix zaryte acting as a melee weapon and super combats not being decant able also =o at least the zaryte one because i know i actually used that before this issue =(
Report it as a glitch here:
viewforum.php?f=67
Provide a video too if you can.

Re: Todays updates - 12 March 2017

Posted: Wed Mar 29, 2017 11:26 pm
by Ragnabldedge
Adamthalion wrote:
Ragnabldedge wrote:should fix zaryte acting as a melee weapon and super combats not being decant able also =o at least the zaryte one because i know i actually used that before this issue =(
Report it as a glitch here:
viewforum.php?f=67
Provide a video too if you can.
Its hard for me to provide anything screenshot or video wise since i run 3 monitors and a lot of things recognize all 3 at once..guess i could just use my OBS software or try too. and i did report it as a glitch but didnt give a picture or anything, showed a mod though =o ill try and get a video i guess

Re: Todays updates - 12 March 2017

Posted: Wed Mar 29, 2017 11:39 pm
by Im on meth
Adamthalion wrote:
Ragnabldedge wrote:should fix zaryte acting as a melee weapon and super combats not being decant able also =o at least the zaryte one because i know i actually used that before this issue =(
Report it as a glitch here:
viewforum.php?f=67
Provide a video too if you can.
He reported it as a glitch a while ago, Mike said he was going to fix it but it seems he forgot about it.

Re: Todays updates - 12 March 2017

Posted: Thu Mar 30, 2017 2:01 am
by Iron adam
Im on meth wrote:
Adamthalion wrote:
Ragnabldedge wrote:should fix zaryte acting as a melee weapon and super combats not being decant able also =o at least the zaryte one because i know i actually used that before this issue =(
Report it as a glitch here:
viewforum.php?f=67
Provide a video too if you can.
He reported it as a glitch a while ago, Mike said he was going to fix it but it seems he forgot about it.
Classic mike, Ill try annoying some staff member to annoy him about it.

Re: Todays updates - 12 March 2017

Posted: Tue Apr 11, 2017 3:04 pm
by Monkoflord
Gg my 200k Tele tabs I was gonna make for 2b lol