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Re: Perfect pathfinding and following? Let's test it!
Posted: Mon Dec 12, 2016 10:28 am
by Ruler
Got retakes so cant really say im enjoying myself..
Kishan wrote:haven't found anyone to brid with yet @mike, so i'll let you know after i do
Ask james or someone of the pk committee? Thats also what the committee is for right
Re: Perfect pathfinding and following? Let's test it!
Posted: Wed Dec 14, 2016 3:09 pm
by Dummy20
Kishan wrote:haven't found anyone to brid with yet @mike, so i'll let you know after i do
i dont think he cares m7+1.
Re: Perfect pathfinding and following? Let's test it!
Posted: Wed Dec 14, 2016 3:14 pm
by Rapsey
99 5killz wrote:Kishan wrote:haven't found anyone to brid with yet @mike, so i'll let you know after i do
i dont think he cares m7+1.
Why would he ask people to test it if he doesn't care...
Re: Perfect pathfinding and following? Let's test it!
Posted: Wed Dec 14, 2016 3:27 pm
by Sam
Rapsey wrote:99 5killz wrote:Kishan wrote:haven't found anyone to brid with yet @mike, so i'll let you know after i do
i dont think he cares m7+1.
Why would he ask people to test it if he doesn't care...
M7+1= M8. Typical this did make me laugh pointless, Kishan going to risk that streak?:o
Re: Perfect pathfinding and following? Let's test it!
Posted: Wed Dec 14, 2016 3:34 pm
by Rwter
Rapsey wrote:99 5killz wrote:Kishan wrote:haven't found anyone to brid with yet @mike, so i'll let you know after i do
i dont think he cares m7+1.
Why would he ask people to test it if he doesn't care...
^
Personally i've found it functionally perfect, and resolves a lot of the issues with regards to people being stucks behind trees when following. I have no idea how to test out noclipping glitches so I can't really comment on that.
And @sam it's testserver
Re: Perfect pathfinding and following? Let's test it!
Posted: Wed Dec 14, 2016 3:45 pm
by Ross
Kishan wrote:Rapsey wrote:99 5killz wrote:
i dont think he cares m7+1.
Why would he ask people to test it if he doesn't care...
^
Personally i've found it functionally perfect, and resolves a lot of the issues with regards to people being stucks behind trees when following. I have no idea how to test out noclipping glitches so I can't really comment on that.
And @sam it's testserver
I can do some bridding with you tonight sugar tits if you fancy it.
Re: Perfect pathfinding and following? Let's test it!
Posted: Wed Dec 14, 2016 3:47 pm
by Rwter
Sure boo just sc me when u want to
Re: Perfect pathfinding and following? Let's test it!
Posted: Fri Dec 16, 2016 8:28 am
by Shawn608
- Wilderness Wyrm goes into buildings...
This is in the current client but i wasnt sure if it was meant to do this.... but it dosent seem right
https://gyazo.com/4e7dd6f3633a37b6b91aa257632866b2
Re: Perfect pathfinding and following? Let's test it!
Posted: Fri Dec 16, 2016 6:46 pm
by Jpr132
That's supposed to happen bud
Re: Perfect pathfinding and following? Let's test it!
Posted: Sat Dec 17, 2016 12:51 am
by Lost in s90s
Kishan wrote:haven't found anyone to brid with yet @mike, so i'll let you know after i do
cringing