One query... what happens when players PK these items?Mike wrote:
What would make the items untradeable is that they're a different item ID. They are simply a copy of the original, so they wouldn't stack in your bank (but I see no problem with that). Implementing copies of a few items shouldn't be too much work.
Part of the fun of PKing is the chance at some loot...
I know I'd feel cheated if I found out that no loot dropped because my opponent's gear is untradable.
Problem is, I can't think of any simple fix.
If you give those items a GP value equivalent on death, then nothing is stopping players from PKing themselves for that GP.
Ahh, think I've got it.
Maybe if you allow the copied versions to be dropped as loot.
There won't be any boosting for those items because those items aren't tradable. Just usable. And that's ok.