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Re: Let's talk a bit about pets

Posted: Thu Jun 02, 2016 8:45 pm
by Smdjagex
there are 2 quests in gqc with pet rewards as well. i dont however think they should be priority.
If YOU Want to work on them by all means though, its your server and your time.
Just stay happy mike :)

Re: Let's talk a bit about pets

Posted: Thu Jun 02, 2016 10:45 pm
by Ain
Smdjagex wrote:there are 2 quests in gqc with pet rewards as well. i dont however think they should be priority.
If YOU Want to work on them by all means though, its your server and your time.
Just stay happy mike :)
Fuck quests. Jesus christ. They take way too long to develop and you only get to do them once per account. It's like 3-6 hours of gameplay but a lot of dev time.

Make it something you have to grind for. Perhaps add pets for each skill. 2b in a skill = that skill's pet. They don't even have to be affiliated with the skill. Labrador = 2b herb, orange cat = firemaking lmao

Re: Let's talk a bit about pets

Posted: Thu Jun 02, 2016 11:20 pm
by Blahblahdie
Ain wrote:
Smdjagex wrote:there are 2 quests in gqc with pet rewards as well. i dont however think they should be priority.
If YOU Want to work on them by all means though, its your server and your time.
Just stay happy mike :)
Fuck quests. Jesus christ. They take way too long to develop and you only get to do them once per account. It's like 3-6 hours of gameplay but a lot of dev time.

Make it something you have to grind for. Perhaps add pets for each skill. 2b in a skill = that skill's pet. They don't even have to be affiliated with the skill. Labrador = 2b herb, orange cat = firemaking lmao
Cthulu - 2b fishing
El chupacabra - 2b herb

Re: Let's talk a bit about pets

Posted: Thu Jun 02, 2016 11:44 pm
by B0rnt0b3pk
Blahblahdie wrote:
Ain wrote:
Smdjagex wrote:there are 2 quests in gqc with pet rewards as well. i dont however think they should be priority.
If YOU Want to work on them by all means though, its your server and your time.
Just stay happy mike :)
Fuck quests. Jesus christ. They take way too long to develop and you only get to do them once per account. It's like 3-6 hours of gameplay but a lot of dev time.

Make it something you have to grind for. Perhaps add pets for each skill. 2b in a skill = that skill's pet. They don't even have to be affiliated with the skill. Labrador = 2b herb, orange cat = firemaking lmao
Cthulu - 2b fishing
El chupacabra - 2b herb
2b agility - King kong (some gorilla or ape)

Re: Let's talk a bit about pets

Posted: Fri Jun 03, 2016 12:21 am
by Babe
Make it so that the favorite food for all the pets are 1b ticks
*cough* sink *cough*

Re: Let's talk a bit about pets

Posted: Fri Jun 03, 2016 12:24 am
by 4gottengodz
Ye it's not bad but there's a lot of QoL that should be done first. Has anyone else noticed that ::home looks kinda dull. I think moving the banks north at the wall to around the fountain should be priority #1

Re: Let's talk a bit about pets

Posted: Fri Jun 03, 2016 12:27 am
by Blahblahdie
B0rnt0b3pk wrote:2b agility - King kong (some gorilla or ape)
Ent - 2b woodcutting
Anvil - 2b smithing (really fucking digging this, I'd love to see an anvil following behind me. I'd slave for 2b smithing just to get it.

Re: Let's talk a bit about pets

Posted: Fri Jun 03, 2016 1:11 am
by Simon
I barely play anymore so feel free to disregard my opinion, but I think pets are fine as-is.

Also 100% agree that had pet should be a reward from killing jad.

Focus your attention on something like elite diaries or a new quest.

Re: Let's talk a bit about pets

Posted: Fri Jun 03, 2016 1:30 am
by Mike
Alright, let's scrap pets for now and focus on the other stuff first. We'll bring this back when there's not much else to do for the moment :P

Re: Let's talk a bit about pets

Posted: Fri Jun 03, 2016 1:38 am
by Rwter
Mike wrote:Alright, let's scrap pets for now and focus on reclicking to attack an opponent after switching weapons
Thanks