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Re: 20 January updates

Posted: Thu Jan 21, 2016 12:21 am
by Tereso09
20% drop rate on bc ....oh yay almost 1.5b per house constant now :)

Re: 20 January updates

Posted: Thu Jan 21, 2016 12:28 am
by Oh shit he
question: does the event apply for ironmen also?
P.S The gwd login bug also happened in bandos with me, not only sara and nex :/

Re: 20 January updates

Posted: Thu Jan 21, 2016 12:33 am
by Rawr
Wir3d wrote:Agreed 3-4 secs would be ideal. 10 sec might be way too long when capping or defending
3s would be perfect, but instead of making it a set time before YOU can place another one anywhere it should instead be before ANYONE can place another in the same spot. As it stands, it sounds as if you could still spam barricades as long as you have multiple people doing it. This issue could even be fixed just by forcing you to walk in any possible direction after placing a barricade so you can't spam them in one spot; if no spot is available to walk on, just prevent the player placing one.

Whilst we're on the topic of barricades, does anyone know if setting them alight works properly? It should render them untouchable (by explosive pots or damage) and unpassable for approximately 3s.

Matt wrote:
Wir3d wrote:Agreed 3-4 secs would be ideal. 10 sec might be way too long when capping or defending
10 seconds is fine... Only reason you want it to 3-4 is because you cade spam yourself lol...
It makes certain mechanics and legitimate tactics completely useless; before, a well-timed dragon spear could push someone away from a previously blocked entrance and allow you to replace it in time. Now you have to hope you catch a lucky freeze. Stalling tactics simply won't work as they should. It makes Castle Wars way more luck and way less skill dependent. It also prevents me from realising an opponent has recently picked up the flag and attempting to counterplay by placing strategically placing barricades to slow them down. Once again, I must now rely on lucky freezes.


A 10s timer makes attacking significantly easier; escapes requires far less timing and precision and forces the defending team to hope the attacker just didn't have any barricades. In small games, such as 2v2, this changes the playstyle completely because attackers have a huge advantage; assuming one defender, they can't effectively use barricades to stop you anymore. They have to rely on freezes.


*Note: I understand Mike said no arguing, which is why I've ensured my comments are more of the opening to a discussion; they aren't flaming anybody, they're just to give my opinion on the matter with a bit of explanation too.

Re: 20 January updates

Posted: Thu Jan 21, 2016 1:25 am
by Brasil owns
Isnt 10 seconds too much?!@#

Re: 20 January updates

Posted: Thu Jan 21, 2016 1:35 am
by Simon
Brasil owns wrote:Isnt 10 seconds too much?!@#
Yes, it is

Re: 20 January updates

Posted: Thu Jan 21, 2016 1:39 am
by Joby
Looks pretty good Mike. Here was a small poll taken for the barricades debate. viewtopic.php?f=73&t=52468&hilit=barricades

Re: 20 January updates

Posted: Thu Jan 21, 2016 2:01 am
by Mike
Okay I made a small mistake (on here, not in the code) - I had put the timer on 6 seconds, but I thought I had put it at 10. I must have had originally 10s in mind but changed it to 6s and forgot about that change.

Sooo yeah, until I change the timer, it's 6 seconds. You're welcome.

Re: 20 January updates

Posted: Thu Jan 21, 2016 2:06 am
by Simon
Mike wrote:Okay I made a small mistake (on here, not in the code) - I had put the timer on 6 seconds, but I thought I had put it at 10. I must have had originally 10s in mind but changed it to 6s and forgot about that change.

Sooo yeah, until I change the timer, it's 6 seconds. You're welcome.
I knew complaining about updates worked!

Thanks Mike :thumbsup:

Re: 20 January updates

Posted: Thu Jan 21, 2016 2:16 am
by Rawr
Tereso09 wrote:20% drop rate on bc ....oh yay almost 1.5b per house constant now :)
I wonder if Mike's even aware of the abuse that (very likely) went on :/

Re: 20 January updates

Posted: Thu Jan 21, 2016 2:18 am
by Simon
Rawr wrote:
Tereso09 wrote:20% drop rate on bc ....oh yay almost 1.5b per house constant now :)
I wonder if Mike's even aware of the abuse that (very likely) went on :/
The event hasn't even started yet lol. Also, bc solo is like 1b/h..idk how 120% of that is 1.5b