Page 2 of 7

Re: Honors & the wilderness

Posted: Sat Jan 16, 2016 9:42 am
by Simon
Jade wrote:Patel got me interested in it. I would be OK with the restriction on the condition that ::gfx gets added.

Honor promises admin power, of course we can ::e ::p and what not but ever since being delighted and panicked by corporeal beasts magic spell splashing off me while standing at home I've wanted to see all the commands. Of course same restrictions as big npc (not allowed in high traffic locations)

Still opposed but I am open to a swap d:
---

Already compromised on another thread with builder to the idea of an ::accept ::refuse ::xteleto option.
::gfx?

Re: Honors & the wilderness

Posted: Sat Jan 16, 2016 11:55 am
by Jade
Simon wrote:
Jade wrote:Patel got me interested in it. I would be OK with the restriction on the condition that ::gfx gets added.

Honor promises admin power, of course we can ::e ::p and what not but ever since being delighted and panicked by corporeal beasts magic spell splashing off me while standing at home I've wanted to see all the commands. Of course same restrictions as big npc (not allowed in high traffic locations)

Still opposed but I am open to a swap d:
---

Already compromised on another thread with builder to the idea of an ::accept ::refuse ::xteleto option.
::gfx?
Ask Patel. Pretty sure its combat animations, like spells and special effects and such. It's unauthorized for honor - only one off the top of my head ::gfx 3611

Re: Honors & the wilderness

Posted: Sat Jan 16, 2016 1:26 pm
by Jonas
Simon wrote:
Jade wrote:Patel got me interested in it. I would be OK with the restriction on the condition that ::gfx gets added.

Honor promises admin power, of course we can ::e ::p and what not but ever since being delighted and panicked by corporeal beasts magic spell splashing off me while standing at home I've wanted to see all the commands. Of course same restrictions as big npc (not allowed in high traffic locations)

Still opposed but I am open to a swap d:
---

Already compromised on another thread with builder to the idea of an ::accept ::refuse ::xteleto option.
::gfx?
Yes, when we were testing all sorts of combat bugs, finding correct gfx etc. for special weapons I just asked Mike to add ::gfx command for us on the test server. Would be a good compensation for the honors too tbh (same with Brandon's idea on the weekends)

Re: Honors & the wilderness

Posted: Sat Jan 16, 2016 3:29 pm
by Jade
Not liking the weekend proposal.

Re: Honors & the wilderness

Posted: Sat Jan 16, 2016 5:59 pm
by Blahblahdie
Jade wrote:Not liking the weekend proposal.
And the reason is?

Re: Honors & the wilderness

Posted: Sat Jan 16, 2016 9:24 pm
by Skiller
As jade said, this issue has previously been discussed, and one of the agreements reached was to tie honors teleporting to the friends list, that is, if a player has private chat off, no honor can teleport to them.

I think that's an effective method of limiting but not over-limiting that solves both the player killing and hide and seek issues that arise from the ::xteleto command.

In terms of boosting honors rewards as compensation, both ::gfx and the return of stats to honors is appealing. Perhaps honors could have diminished stats still in normal world, but in morph they would be normal?

Just a thought. I do approve of limiting when honors can teleport to other players.

Re: Honors & the wilderness

Posted: Sun Jan 17, 2016 4:21 am
by Blahblahdie
The builder wrote:As jade said, this issue has previously been discussed, and one of the agreements reached was to tie honors teleporting to the friends list, that is, if a player has private chat off, no honor can teleport to them.

I think that's an effective method of limiting but not over-limiting that solves both the player killing and hide and seek issues that arise from the ::xteleto command.

In terms of boosting honors rewards as compensation, both ::gfx and the return of stats to honors is appealing. Perhaps honors could have diminished stats still in normal world, but in morph they would be normal?

Just a thought. I do approve of limiting when honors can teleport to other players.
Uh, " one of the agreements reached" what? Who made what agreement, followed by who was involved in this "agreement" lol.
Also, turning private off makes it highly impractical. Sometimes people like to turn their private off for peace, or to avoid a few people. If they decide to turn their private off, and want to have a friend or even their honor tele to them, then that defeats the purpose of trying to stay secluded.

Re: Honors & the wilderness

Posted: Sun Jan 17, 2016 5:56 am
by Skiller
Blahblahdie wrote:
The builder wrote:As jade said, this issue has previously been discussed, and one of the agreements reached was to tie honors teleporting to the friends list, that is, if a player has private chat off, no honor can teleport to them.

I think that's an effective method of limiting but not over-limiting that solves both the player killing and hide and seek issues that arise from the ::xteleto command.

In terms of boosting honors rewards as compensation, both ::gfx and the return of stats to honors is appealing. Perhaps honors could have diminished stats still in normal world, but in morph they would be normal?

Just a thought. I do approve of limiting when honors can teleport to other players.
Uh, " one of the agreements reached" what? Who made what agreement, followed by who was involved in this "agreement" lol.
Also, turning private off makes it highly impractical. Sometimes people like to turn their private off for peace, or to avoid a few people. If they decide to turn their private off, and want to have a friend or even their honor tele to them, then that defeats the purpose of trying to stay secluded.
I made a suggestion to change the ::xteleto a while ago, and all of those who commented on it seemed comfortable with the end result of it, which is what I listed above.

What you said made absolutely no sense. If they want peace or to avoid people, why would they want someone to tele to them?

We could even link it more directly so that if you're on the 'friends' setting for private chat, only those on your friends list can tele to you, as Kishan mentioned earlier in this post.

Re: Honors & the wilderness

Posted: Sun Jan 17, 2016 7:01 am
by Blahblahdie
It does make sense, actually read it. I said or " to avoid a few people". For someone who can type decently, you sure lack a bit of comprehension.
Further more, I explained a few reason why adding honors to FL is an inconvenience.

Re: Honors & the wilderness

Posted: Sun Jan 17, 2016 7:03 pm
by Evan
I made the suggestion a long time ago. Just remove ::modwild from honors so they can't tele to players in the wildy, and other places have them teleing to other players be just as it is for helpers teleing players to them, where the other player has to accept it first. There is no need for Honors to be able to scout through teleing, but morph players shout also be disallowed from the wildy. It's the wildy, there is meant to be risk when entering it at all times. I don't get these people arguing for honors when they don't even have a honor.