Re: Slayer helmet bonus scaling with streak
Posted: Fri Sep 11, 2015 7:55 pm
That'll make it more op lolRikka wrote:Make it scale up to 20% then, so there's some tradeoff for the nerf.
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That'll make it more op lolRikka wrote:Make it scale up to 20% then, so there's some tradeoff for the nerf.
The point is to make is so people don't reset tasks to get an advantage over people in events right? This just lets people who are just doing slayer normally have a slight buff. Idk just an idea ;SKishan wrote:That'll make it more op lolRikka wrote:Make it scale up to 20% then, so there's some tradeoff for the nerf.
15 tasks means you can't reset it every twenty seconds until you get the right task. It's more than enough and it would serve its purpose well.Rick wrote:Then you would reach the max in just 15 tasks? Some tasks are quite short and easy? Or does this apply to Hard Tasks+ only?
Otherwise I would say every 2 slayer tasks you get a +1% on your Slayer Helmet. I like the idea of it tho =]
And that resetting a task results in 0% bonusAzu rite wrote:Make sure you can only gain streaks via hard tasks and up
Isn't resetting really expensive at the moment? Hopefully if the bonuses are removed unless on a streak, the extremely high costs of resetting and reduced too.Kishan wrote:And that resetting a task results in 0% bonusAzu rite wrote:Make sure you can only gain streaks via hard tasks and up
Would be better imo because 1 easy task doesnt equal 1 elite task.Jonas wrote:How about this:
To get 15% bonus on slayer helmet, you have to do 45 easy tasks or
-------------------""-------------------, you have to do 30 medium tasks or
-------------------""-------------------, you have to do 15 hard tasks or
-------------------""-------------------, you have to do 10 elite tasks.
Opinions?
OT: Sounds great!
If I'm not wrong, no streak is awarded for easy tasks...[/quote]Nick wrote: