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Re: Todays updates - 29 August. Also: more Ironman mode info

Posted: Sat Aug 29, 2015 4:52 pm
by Andres
for me it says "No such command"

Re: Todays updates - 29 August. Also: more Ironman mode info

Posted: Sat Aug 29, 2015 5:55 pm
by Ali
Houwuh wrote:::r doesnt seem to work for me
He said there's no ETA on the release yet.

Much love Mike :)

Re: Todays updates - 29 August. Also: more Ironman mode info

Posted: Sat Aug 29, 2015 5:58 pm
by Andres
Ali wrote:
Houwuh wrote:::r doesnt seem to work for me
He said there's no ETA on the release yet.

Much love Mike :)

i'm sure that goes about Iron man :)

Re: Todays updates - 29 August. Also: more Ironman mode info

Posted: Sat Aug 29, 2015 6:00 pm
by The underdog
Y u no fix:
Following
Attacking players on distance
Tabbing being one tick too late.
Eating on the same tick as hit will kill you and it should eat the food.

Re: Todays updates - 29 August. Also: more Ironman mode info

Posted: Sat Aug 29, 2015 6:41 pm
by Matthew
Nice updates mike!

Re: Todays updates - 29 August. Also: more Ironman mode info

Posted: Sat Aug 29, 2015 6:46 pm
by Jon
Time to hurry up and max then so I can play iron mode :-)

Re: Todays updates - 29 August. Also: more Ironman mode info

Posted: Sat Aug 29, 2015 7:03 pm
by Marco
Rawr wrote:
Dracaufeu wrote:Any idea for when the first update about iron man will happend ? ..
Mike wrote:There is no current ETA on the release, but we'll be releasing it one feature at a time: at first, players will be able to create an ironman mode account with the restrictions (no trade, stake, drops, ...), but there will be no features, shop or highscores yet. Those will be added in future releases, so this way we can release the mode as soon as possible.

oh right xD

Re: Todays updates - 29 August. Also: more Ironman mode info

Posted: Sat Aug 29, 2015 9:39 pm
by Rawr
The underdog wrote:Y u no fix:
Following
Attacking players on distance
Tabbing being one tick too late.
Eating on the same tick as hit will kill you and it should eat the food.
1) Difficult to fix, will require a lot more effort that could currently be used elsewhere.
2) You need to go into more detail if you want Mike to be able to do anything about this.
3/4) I'm sure they're on the to-do list, but things can't be rushed and the source of the problem isn't always clear. He may not have even be aware of these issues beforehand.

Re: Todays updates - 29 August. Also: more Ironman mode info

Posted: Sun Aug 30, 2015 2:34 am
by Mike
Rawr wrote:
The underdog wrote:Y u no fix:
Following
Attacking players on distance
Tabbing being one tick too late.
Eating on the same tick as hit will kill you and it should eat the food.
1) Difficult to fix, will require a lot more effort that could currently be used elsewhere.
2) You need to go into more detail if you want Mike to be able to do anything about this.
3/4) I'm sure they're on the to-do list, but things can't be rushed and the source of the problem isn't always clear. He may not have even be aware of these issues beforehand.
1) Already made several attempts at this, there's no solution as of yet without running into noclipping problems (and abuse). I could probably come up with something but that may take a long time would delay any other development.
2) I understand this probably needs to be tweaked, but I'm unsure as to how much. If some kind of pointers could be given, that should help me in the right direction. For example, if you were to say the hit delay is correct when standing 3 squares away, but takes too long for anything further, then I can tweak it in that direction. But since I'm not all that knowledgeable about those finer details, I'll need some input on that. Youtube video's aren't quite clear to me on that point either.
3/4) Really tricky to get that right, due to the way everything is coded in the game. It really isn't that simple, but I hope I may be able to work something out. No promises.

It seems to me that a lot people have the idea that I have an infinite amount of time to work on an infinite amount of features and bugfixes. Spoiler alert: I don't. There's literally a hundred players with their own list of "FIX ALL THIS NOW BECAUSE THIS IS WHATS WRONG WITH PKHONOR". As I said, I have a limited amount of time and I need to prioritize. I can't do what seems out of reach at the time (such as following, 07 items/pets etc) and I need to work on features/bugfixes that have the best "value for PkHonor versus time required to implement" ratio. It may come as a surprise that both are incredibly hard to measure, because what the community votes as being "important" isn't always what brings most value to the server. Popular opinion is pretty much the only indicator we have, but it's flawed. As for the "time taken to implement", it is often hard to estimate. Let's not even start about what I personally want, because ever since construction, I've given up working on the things I want - now I'm just a code monkey trying to make the people happy by giving them what they want (I stopped enjoying PkHonor development at all over a year ago).

I know that for a lot of people, the solution seems clear: work on a particular feature and everything will be fine. It's never that simple. All I can say is, I try to do what's best for the server - and I'll be the first to admit I don't always succeed in that. Whether the community (or part of it) agrees with my decisions as far as prioritization goes is not entirely relevant, because nobody can make proper estimates on the value of a feature, nobody can properly estimate the time it'll take to do (even I often miss my estimates by a huge amount) and nobody but myself knows whether a feature is within my capabilities as a programmer. And of course, the community is divided over a a lot of decisions (such as summoning) and everyone has their own set of things they want in the game. It's incredibly hard to satisfy everyone, so I try to avoid controversial topics and try to work on those things that most people want.

People tend to say I'm a good programmer and expect me to work magic - I'm not, and I can't. I would even dare say Dylan is an overall better programmer than me. I'm just better than the average (read: uneducated) RSPS developer and have several years of RSPS programming experience to work with. That doesn't mean I can make everything happen just because I want it to ;)

TL;DR: I appreciate the input you folks give me, but please go easy on the judgemental "you're not working on the right thing" comments. I'm really trying here.

One last thing: I know I don't talk as much about my personal life as I used to (explaining why certain updates are delayed due to IRL circumstances etc.), but I have deliberately chosen not to. The main reason is because now, more than ever, I need my personal life to be as far away from PkHonor as possible. Jagex (probably) wanting to sue me is one thing, people blackmailing me IRL to get an unban is another. I hope you folks understand. Just as long as you remember that I try really hard to keep on releasing updates on a regular basis.

Re: Todays updates - 29 August. Also: more Ironman mode info

Posted: Sun Aug 30, 2015 3:32 am
by Pajama treee
ETA on rewards of people who helped?
>>http://forums.pkhonor.net/viewtopic.php?f=10&t=47362