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Re: Glacor location

Posted: Sat Apr 25, 2015 11:30 pm
by Smdjagex
IF they get moved to a cave ban death from killing them. If not you as well just spawn 2.147m boots and drop them

Re: Glacor location

Posted: Sat Apr 25, 2015 11:44 pm
by Ain
The poll is flawed there is no option for it to not be connected to the wilderness at all.
Connecting Glacors to the wilderness does not increase pking it just increases douchebags farcasting pvmers for 5m in gear.

Re: Glacor location

Posted: Sun Apr 26, 2015 12:09 am
by Emerald silk
Ain wrote:The poll is flawed there is no option for it to not be connected to the wilderness at all.
Connecting Glacors to the wilderness does not increase pking it just increases douchebags farcasting pvmers for 5m in gear.

Re: Glacor location

Posted: Sun Apr 26, 2015 12:23 am
by Ruler
Ain I think Mike wants them in the wildy, but lets the community choose what we will do with them in the wildy.

Re: Glacor location

Posted: Sun Apr 26, 2015 1:21 am
by Emerald silk
Sverre wrote:Ain I think Mike wants them in the wildy, but lets the community choose what we will do with them in the wildy.
Image

Re: Glacor location

Posted: Sun Apr 26, 2015 3:54 am
by Kalista
Smdjagex wrote:IF they get moved to a cave ban death from killing them. If not you as well just spawn 2.147m boots and drop them
I disagree, death was made to pvm shit, I see no reason why death shouldn't be able to kill these. Just because death can camp a monster doesn't mean death shouldn't be able to kill it (Death isn't banned at nex, or any of the godwars bosses)

+ they're just boots, they shouldn't even be this much to begin with.

Re: Glacor location

Posted: Sun Apr 26, 2015 6:08 am
by Simon
Smdjagex wrote:IF they get moved to a cave ban death from killing them. If not you as well just spawn 2.147m boots and drop them
^^^^^^^^^^

All the other monsters that drop perfect ring diamonds can't be killed by death, why should glacors?

Also, with this update, the removal of morphs from the wildy should be implemented as well. If the cave is in the wildy, it's so there's a risk factor, not so people can morph to get there, and then unmorph.

Or better yet, just remove the ability to unmorph in the cave.

Re: Glacor location

Posted: Sun Apr 26, 2015 9:47 am
by Rawr
Of course everyone is voting for the cave option...just because the community want something to become risk free and safe, doesn't make it a great option. People are choosing what's best for them, completely ignoring what might be best for the game.

Re: Glacor location

Posted: Sun Apr 26, 2015 9:58 am
by Torey lanez
Rawr wrote:Of course everyone is voting for the cave option...just because the community want something to become risk free and safe, doesn't make it a great option. People are choosing what's best for them, completely ignoring what might be best for the game.

Re: Glacor location

Posted: Sun Apr 26, 2015 4:37 pm
by Kalista
Rawr wrote:Of course everyone is voting for the cave option...just because the community want something to become risk free and safe, doesn't make it a great option. People are choosing what's best for them, completely ignoring what might be best for the game.
Or, instead of making glacors in the wild, where they shouldn't even be, make a different monster that is actually supposed to be in the wild, in the wild.