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Re: Bounty hunter released on testserver
Posted: Wed Apr 22, 2015 10:22 pm
by Pikachu
When dying you see the tier you lost still on the ground... (supposed to only show for your opponent)
One more thing, for the love of god, disable ::spec for premium users -.- we can't really test anything when this's active.
Re: Bounty hunter released on testserver
Posted: Wed Apr 22, 2015 10:49 pm
by Jelle
when you are on the oldschool pkp height you can still get assigned players on the normal height, probably also works on modheight etc.
Re: Bounty hunter released on testserver
Posted: Wed Apr 22, 2015 11:05 pm
by Maxed red
I ran by some people in the wilderness both speccing on each other and taking a lot of damage and at that time my character seemed to move in slow motion. It didn't seem necessarily like lag because the response time was the same but the way my character and the characters around me moved was slower than the normal game time. After about 10 seconds it went back to normal speed. I'm hoping that was the game fixing the corrupt packets.
Re: Bounty hunter released on testserver
Posted: Wed Apr 22, 2015 11:23 pm
by The underdog
Ar0 fury dced on me and xlogged in combat, saw him dc once more.
Didn't experience any lagg myself.
As for bounty Hunter itself I think you should be able to pj your target when they are in combat.
And as said when I die I can ho back to pickup my emblem. Definitely not supposed to happen on live game.
Not sure but when you die, and you run back for firecape etc I think you can get a target and then you need to go back and gear losing the target by the time you are ready. Idk if that actually happens or if it's a problem at all coz idk much about bounty hunter so just saying.
I also wonder if the reward system is any risk based or anything.
Re: Bounty hunter released on testserver
Posted: Thu Apr 23, 2015 12:34 am
by Maxed red
Also, I never got an emblem. For killing a random player or killing my target. Neither gave me an emblem.
Re: Bounty hunter released on testserver
Posted: Thu Apr 23, 2015 6:32 pm
by Donderstone2
Maxed red wrote:Also, I never got an emblem. For killing a random player or killing my target. Neither gave me an emblem.
You don't always get an emblem when killing your target. You can never get an emblem by killing someone else than your target.
@Houwuh, nice find.
Re: Bounty hunter released on testserver
Posted: Thu Apr 23, 2015 6:40 pm
by Lkn
Re: Bounty hunter released on testserver
Posted: Thu Apr 23, 2015 7:16 pm
by Jelle
Donderstone2 wrote:@Houwuh, nice find.
tyty
Re: Bounty hunter released on testserver
Posted: Thu Apr 23, 2015 7:18 pm
by Billyx
Iefke666 wrote:
Re: Bounty hunter released on testserver
Posted: Fri Apr 24, 2015 8:49 pm
by Mike
Update: I've hereby managed to add mouse wheel scrolling in interfaces (like your bank or the chat window) as well as camera angling by holding and dragging your middle mouse button.
I'm not yet sure if the sensitivity of the camera angling is alright, but that can be easily adjusted.
The test clients do not automatically update (except the webclient), so you'll have to download your testclient to enjoy and test these new features.