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Re: Castle wars rewards (second thread)
Posted: Sun Sep 21, 2014 8:25 pm
by Simon
I don't think you guys really understand what is being added here.
These items will be obtainable by a level 3, and are better than bandos and armadyl.
They will completely devalue bandos and armadyl armor, and will be a major requirment for any pvm clan.
Everybody and their mother will have these armors.
Whether or not they should degrade should be decided by Mike, not by the players.
Re: Castle wars rewards (second thread)
Posted: Sun Sep 21, 2014 8:26 pm
by Azu rite
Simon wrote:I don't think you guys really understand what is being added here.
These items will be obtainable by a level 3, and are better than bandos and armadyl.
They will completely devalue bandos and armadyl armor, and will be a major requirment for any pvm clan.
Everybody and their mother will have these armors.
Whether or not they should degrade should be decided by Mike, not by the players.
Doesn't take much to add a defensive requirement/other stat requirements.
Re: Castle wars rewards (second thread)
Posted: Sun Sep 21, 2014 8:26 pm
by Simon
Yellow pee wrote:Simon wrote:I don't think you guys really understand what is being added here.
These items will be obtainable by a level 3, and are better than bandos and armadyl.
They will completely devalue bandos and armadyl armor, and will be a major requirment for any pvm clan.
Everybody and their mother will have these armors.
Whether or not they should degrade should be decided by Mike, not by the players.
Doesn't take much to add a defensive requirement/other stat requirements.
My point is that they require no skill or effort to get. You can just afk castle wars and get em.
Re: Castle wars rewards (second thread)
Posted: Mon Sep 22, 2014 2:50 am
by Im on meth
Simon wrote:Yellow pee wrote:Simon wrote:I don't think you guys really understand what is being added here.
These items will be obtainable by a level 3, and are better than bandos and armadyl.
They will completely devalue bandos and armadyl armor, and will be a major requirment for any pvm clan.
Everybody and their mother will have these armors.
Whether or not they should degrade should be decided by Mike, not by the players.
Doesn't take much to add a defensive requirement/other stat requirements.
My point is that they require no skill or effort to get. You can just afk castle wars and get em.
Perhaps Mike could redo the ticketing system?
Say a win is 2 tickets, a tie is 1, and a loss is 0. In addition, each point you score could be 5 tickets and every 3 players you kill is another ticket. That way if you do AFK, you'd get very few tickets. The only way to gain a reasonable amount of tickets would be based on your performance in the game.
Just a thought, idk.
Re: Castle wars rewards (second thread)
Posted: Mon Sep 22, 2014 2:51 am
by Azu rite
Im on meth wrote:
Perhaps Mike could redo the ticketing system?
Say a win is 2 tickets, a tie is 1, and a loss is 0. In addition, each point you score could be 5 tickets and every 3 players you kill is another ticket. That way if you do AFK, you'd get very few tickets. The only way to gain a reasonable amount of tickets would be based on your performance in the game.
Just a thought, idk.
The winning team had 16 tickets, whenever I tested it today
Re: Castle wars rewards (second thread)
Posted: Mon Sep 22, 2014 2:57 am
by Im on meth
Yellow pee wrote:Im on meth wrote:
Perhaps Mike could redo the ticketing system?
Say a win is 2 tickets, a tie is 1, and a loss is 0. In addition, each point you score could be 5 tickets and every 3 players you kill is another ticket. That way if you do AFK, you'd get very few tickets. The only way to gain a reasonable amount of tickets would be based on your performance in the game.
Just a thought, idk.
The winning team had 16 tickets, whenever I tested it today
The numbers I put I had made up, he could scale it to whatever he has currently.
Re: Castle wars rewards (second thread)
Posted: Mon Sep 22, 2014 4:22 am
by Rustedcrust
how about they degrade in the wilderness but not at all if only used for pvm, if you still want to listen to the players...
Re: Castle wars rewards (second thread)
Posted: Mon Sep 22, 2014 4:55 am
by Simon
Rustedcrust wrote:how about they degrade in the wilderness but not at all if only used for pvm, if you still want to listen to the players...
The whole point of them degrading whilst pvming is that it gives it a risk.
While pking, you always have the risk of losing it. When pvming, there's no risk of losing - thereby making it better than all other pvm armors.
Re: Castle wars rewards (second thread)
Posted: Mon Sep 22, 2014 7:03 am
by Rustedcrust
personally I don't mind them degrading if tradeable, but not if they're not tradeable and take ages to get, and I don't think they should be tradeable,so..just my opinion...
Re: Castle wars rewards (second thread)
Posted: Mon Sep 22, 2014 7:38 am
by Ain
Make each piece 1,000 Tickets.
If anyones willing to play that much CW, let'em have it.
+ CW will probs be dead in less then a month, making it even harder.
/Thread ;D