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Re: Wildywyrm Guide [HQ]
Posted: Fri Feb 14, 2014 5:46 pm
by Azu rite
Obsidia wrote:I remember when it used to be against the rules to rreveal the locations of the WW, is this still the case?
Considering, Mike told us, and the small area it has to roam freely, I doubt it.
Re: Wildywyrm Guide [HQ]
Posted: Fri Feb 14, 2014 10:59 pm
by Tygrex
Re: Wildywyrm Guide [HQ]
Posted: Mon Feb 24, 2014 3:22 am
by Vik
Very helpful thanks!
Re: Wildywyrm Guide [HQ]
Posted: Thu Feb 27, 2014 3:29 am
by Repee
i LOVE YOU <3
Re: Wildywyrm Guide [HQ]
Posted: Fri Mar 14, 2014 7:34 pm
by Brooksie
Nice guide, well made
Re: Wildywyrm Guide [HQ]
Posted: Sun Mar 16, 2014 7:42 pm
by Falcon1464
Good guide but for rich players who don't want to risk much I suggest torva body and legs chaos whip d defender neitzinot helm fire cape glory d boots b gloves and row
Re: Wildywyrm Guide [HQ]
Posted: Sun Mar 16, 2014 8:03 pm
by Ruler
Really nice guide
Only one comment: change ''void steups'' to ''void setups'' :p
Re: Wildywyrm Guide [HQ]
Posted: Sun Mar 16, 2014 8:49 pm
by Xoros
Ruler wrote:Really nice guide
Only one comment: change ''void steups'' to ''void setups'' :p
Thankyou for pointing that out, I hadn't previously realized that was there
Re: Wildywyrm Guide [HQ]
Posted: Mon Mar 31, 2014 4:52 pm
by Pepsicanman
Nice guide
Re: Wildywyrm Guide [HQ]
Posted: Thu Apr 24, 2014 2:13 pm
by D 4 u 4
Xoros wrote:The blue line represents our first way to get to the Wildywyrm. This is via teleporting to green dragons from the Edgeville PK portal teleports and running up. Note, the Wildwyrm now **ONLY** spawns the the location indicated by the red box and you no longer need a Wildywyrm scroll to find it. This however means the thread of PKers is more of a risk.
Thread of pkers needs correcting but apart from that great guide.