23 April Updates: Pathfinding improvements

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Mike
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23 April Updates: Pathfinding improvements

Post by Mike » Fri Apr 23, 2021 7:26 pm

I'm glad to announce a number of pathfinding improvements to issues that have been an annoyance to our players for years. A huge thank you goes out to @Iron adam, @The Underdog, @Brant, @Crimson king and all the others who provided me with the input I needed to know what the issues were and how to reproduce them.
  • A bug has been fixed that would make your character stop following an enemy if you click to attack it twice or more in a row.
  • When an NPC is walking away from you (for example Jal-Nibs at the Inferno and Nylocas in the Theatre of Blood) and you're trying to attack it, your character will now properly run up to them, instead of walking slowly and not being able to catch up until they stop moving.
  • When a pet, a butler or another player is following you and you run around the corner of a wall, they will no longer get stuck behind the wall.
  • If you're attacking another player with melee and they are running away along a diagonal line, you will now keep attacking them properly.
Not all pathfinding-related issues may be fixed just yet, but it should definitely be another major step in the right direction. If we have missed any pathfinding bugs, if new bugs are introduced because of these changes or if some changes did not result in the expected behaviour, please let us know.

One of the improvements (properly running up to an NPC that is walking away from you) required us to change the order in which attacking and movement are processed. Normally, this should not result in any issues, but if you notice any adverse combat-related side effects because of this change, please let us know as soon as possible.

In other news:
  • Autocast spells will now be remembered when logging out and back in. This was already the case when autocasting spells with a staff.
  • When stunned by a dragon spear special attack, you now also have a 1 tick (0.6 seconds) immunity against being stunned again and a 5 tick (3 seconds) immunity against freeze, bind, snare and entangle spells after the stun expires. This immunity is the same as in OSRS and was decided by a 2/3rd majority vote in this poll. Any other immunity, for example against teleblock, has not (yet) been implemented as there is no 2/3rd majority to support this change.
  • You no longer need a free inventory slot when you pick up items in the wilderness while having an open looting bag in your inventory.
  • Vet'ion now drops uncut onyx (this was listed in the collection log but did not yet exist in its drop table because of a wrong ID).
  • Fixed a bug where you could not morph a Lucky TzRek-Zuk into a Lucky Jal-Nib-Rek.
  • The evergreen in Varrock has been chopped down and turned into firewood to help reduce our energy bill. A new evergreen will be planted in Varrock shortly before Christmas 2021.
Last but not least, after several months of little to no progress, the Vespula room has finally been fully implemented! I can with some confidence say that Vespula may not only be the most hated Chambers of Xeric boss in OSRS, but also the most hated boss to properly implement in PkHonor. On to the next room: Vanguards!

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Brant
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Re: 23 April Updates: Pathfinding improvements

Post by Brant » Fri Apr 23, 2021 7:30 pm

So glad to see another update. Good work :thumbsup:

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Empty
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Re: 23 April Updates: Pathfinding improvements

Post by Empty » Fri Apr 23, 2021 7:35 pm

pogchampion
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Uim elon
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Re: 23 April Updates: Pathfinding improvements

Post by Uim elon » Fri Apr 23, 2021 7:54 pm

LOL @Pkh takeover back to Vetion for collection log completion!

But ooooooo I love it Mike! Time for some TOB with new pathing!

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Supa warm
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Re: 23 April Updates: Pathfinding improvements

Post by Supa warm » Fri Apr 23, 2021 8:25 pm

Omggggggggggg new update!! Tyvm Mike!! :afro: :thumbsup: :thumbsup: :thumbsup: :thumbsup:

Uim legolas
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Re: 23 April Updates: Pathfinding improvements

Post by Uim legolas » Fri Apr 23, 2021 8:29 pm

Awesome!

Stash units next?... :o

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Re: 23 April Updates: Pathfinding improvements

Post by Bamf status » Sat Apr 24, 2021 12:38 am

Y'all have no idea how excited I am that Vespula is done. Super Excited for CoX, hopefully the rest is smooth!
---They Aint gonna give it to you, so go take it---

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Arrsenic
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Re: 23 April Updates: Pathfinding improvements

Post by Arrsenic » Sat Apr 24, 2021 12:54 am

Appreciated effort !
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Re: 23 April Updates: Pathfinding improvements

Post by Ur free asf » Sun Apr 25, 2021 1:47 pm

vespula is the best cox room, definatly the fastest <3

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