I think your inference is just a paradox arguement.Rapsey wrote: ↑Thu Mar 11, 2021 11:53 amI don't see your point with this one. Even single player games need to be monetized somehow.Stale fish1 wrote: ↑Thu Mar 11, 2021 4:48 am I see your point. But yet the sole tradeable currency to the "single player" mode of the game is donator credits? Kinda defeats the purpose as well hey..
I personally can't think of any pro's to allowing the xfer to occur but I can think of some cons.Stale fish1 wrote: ↑Thu Mar 11, 2021 4:48 am I personally can't think of any cons to allowing the xfer to occur but I can think of some pros
Pros: said player who never really played their main account is over their ironman, but dead end in the progress and kinda burnt. They have this gp on their iron but not allowed to xfer it so they ultimately quit instead of continuing to play on a main account with a small portion of the wealth acquired from the ironman.
Cons:Pro's:
- Dumps more wealth into the economy (one of the good things about irons is that they're not contributing to the massive wealth inflation of the eco)
- Someone who played ironman and now wants to play a regular account gets to take a big shortcut (would be better for the game if they had to start again from scratch, instead of using their iron wealth to skip over a bunch of playtime on their new regular account)
- Someone who played ironman, "quit" and xfered their wealth (usually to stake it or do a giveaway) will almost certainly quit permanently, whereas they might've returned after a break if they still had their entire iron bank
- Having the option discourages irons from using their wealth to support the game financially (like how irons were complaining that bank slots are "way too expensive for them" while they're routinely offloading hundreds of bills or even trills to add to their main's wealth stack)
For the game? None.
For the player? Sure, you get to add more wealth to your main's cash pile, obviously that's a pro for you.
Points 2 and 3 about players who get bored with ironman are the big ones. I honestly believe this sort of cashing in progress / moving it from one thing to another is inherently bad for the game. Especially on an RSPS, where the acquisition of wealth is the main form of progress.
Let's say you've been playing the shit out of CoD Black Ops 4 until you got bored with it. Then Black Ops Cold War comes out. You could say: surely it's a good thing if I could delete everything I've obtained on BO4 and have it added to BOCW, right? Cause that gives me extra incentive to play BOCW which I might not do if I had to start over.
Is it good for BO4? Nope, you will never touch that thing again after having nuked your account.
Is it good for BOCW? Nope, because BOCW actually wants you to play it and progress again, not have you insta-unlock all the good stuff so you can reach the endgame without having to play much. And you sure as hell won't spend any money on it because you don't need to, after having transferred over all your riches from the old game.
I know these games aren't the best comparison but you get the idea. It's usually a good thing that our progress can't be transferred, so that we have to play and progress again on another game(mode). Jagex seems to be realizing this too, just look at what they're doing with leagues. In fact ironman itself is also a perfect example of that strategy: here's a gamemode where you have to start over from scratch, and you can't fast-forward your way through by transferring wealth from another account. Making people actually spend time playing the game is what's good for the game.
Because it can be used for any scenario and end the same regardless of the route taken.
Scenario 1: Player spends 3k hours playing Ironman, they are tired of the game mode, but I don’t want to start from scratch on a normal account. So they just quit.
Scenario 2: Player spends 3k hours playing Ironman, they get tired of the game mode, so they transfer all of the wealth from their Ironman to a normal account. They stake it all and they quit.
Scenario 3: Player spends 3k hours playing Ironman, they get tired of the game mode, so they transfer all the wealth from their Ironman to a normal account. They continue to play the normal account, and they never log into the Ironman account again.
Scenario 4: Player spends 3k hours playing Ironman, they are tired of the game mode, so they transfer all the wealth from their Ironman to a normal account. They get BANNED for the transfer. The player then quits the server.
There are 100 different routes a player can take before ultimately quitting the server, but giving them a chance to experience a different side of the server, without starting from absolute scratch has the possibility to keep them around longer it would seem.