It's not objective proof what you are asking, it's a lot of effort making such a compilation and it proves absolutely nothing. Also I don't waste all my disk space with clips of failed attempts on killing players. Where's your proof of the opposite, you don't even pk or go wild. Whether or not you die in the wilderness won't be noticeably affected by this change. You're just here to start a yes no battle without good arguments so it depicts there being controversy. But it's just irrelevant. Also didn't bother to reply to your pker vs pker is equal anyway argument as I literally typed why it does matter in what you replied to. (can't rely on freeze so must protect melee etc) you also skipped my argument of magic being overpowered in the past due to a bug and that's why it was never buffed since it was strong already. So addressing that buf was a nerf to magic that's what I can say about your maybe we do it better than osrs argument. Our own situation changed without real discussion about it. So your give and take argument, take away magic strength so now give it back.Elon musky wrote: ↑Fri Feb 12, 2021 7:46 pmAnd instead of providing objective proof, you simply came up with excuses why you can’t provide objective proof. You can’t say something is unbalanced without proving it.The underdog wrote: ↑Fri Feb 12, 2021 7:34 pmAka you didn't read. Nerfing melee and ranged is literally one of the options I gave multiple times on this thread and in the poll.Elon musky wrote: ↑Fri Feb 12, 2021 7:22 pm
Ok..... so if all you want is equality (that’s what I got from reading the blabber) then just nerf Melee and Range accuracy? That will bring them all back in line and make Magic the best again.....
But I know you wouldn’t like that, because then it would be harder to kill PVMERs, you want it easier.
Edit: Buffing magic would only benefit the predator/prey relationship. It would make freezes more often, and damage output to go up if there is only one attacker. While in a pker vs pker scenario, it would equal out ANYWAYS. So it would only make sense to nerf the other 2 if you want a balanced gameplay instead of raising the damage output ceiling higher than it currently is which is already too high IMO.
Just because we buffed melee and range compared to OSRS and left magic the same, how can you prove that we didn’t get the balance right while OSRS has it wrong?
Melee (99% of the time) does not immobilize people for 10 seconds. Range doesn’t either. Magic immobilizes and damages people.... that’s already an imbalance because it can do something that the other attack styles can’t do. Should it immobilize and do just as much damage as melee or range? I would argue it shouldn’t. So less accuracy and damage, but impairment attributes sound alike a fair balance to me.
Balance is about give and take.... do you wanna stop a person from running? Freeze them.... just Cmaul and range them for 20 wilderness levels and do more damage or use magic to freeze them, so they can inflict more damage overtime?
Magic immobilizes people if that's the effect you choose, it has compromises like damage and having to bring all magic equipment in the first place = less food = more risk. The normal spellbook doesn't do damage for freezes and the ancient spellbook doesn't have access to specialist spells etc. It's all balancing as old as Runescape how do you think it's balanced there. If magic does no damage at all ever do you still think that's fine? It just goes to show you're just bitching for the heck of it.
So did the bosses not agree? Did it happen already? Pull request denied? An update yet to come?