A breakdown of OSRS pathing

Discuss anything and everything about PkHonor.
User avatar
Iron adam
Event Coordinator
Posts: 11870
Joined: Sun Aug 24, 2014 6:07 am
Contact:

Re: A breakdown of OSRS pathing

Post by Iron adam » Sat Jan 25, 2020 5:40 pm

Lieven wrote: Sat Jan 25, 2020 5:24 pm It always seems that the majority of these threads come down to bullshitting about random additions (e.g the risk thing) instead of coming with clear explanations and even videos of how combat is flawed. No wonder devs are going to put PVM stuff first as those suggestions and bug reports are mostly clear instead of a bunch of brainlets screeching "SHIT SERVER. X IS BROKEN. FIX. IS JUST BROKEN. WHAT? NO PK CONTENT? FUCK DEVS!"

Raj
Developer
Posts: 2697
Joined: Sun Dec 30, 2018 2:50 am

Re: A breakdown of OSRS pathing

Post by Raj » Sat Jan 25, 2020 7:38 pm

I tried PKing one day and noticed certain actions (specifically barraging) someone while following them will cause you to just stop if they're already in combat in a singles area. That should be fixed so it falls back to following if you can't attack, although I think following the function structure from the post should address that by using the follow function until an attack is possible. I also added an edit about simplifying the "last tile" calculation if that's useful at all..

User avatar
Zvrc
Known Venturer
Posts: 103
Joined: Sun Feb 18, 2018 10:45 am
Location: Kbd

Re: A breakdown of OSRS pathing

Post by Zvrc » Sat Jan 25, 2020 8:50 pm

Pvm porn wrote: Sat Jan 25, 2020 7:38 pm I tried PKing one day and noticed certain actions (specifically barraging) someone while following them will cause you to just stop if they're already in combat in a singles area. That should be fixed so it falls back to following if you can't attack, although I think following the function structure from the post should address that by using the follow function until an attack is possible. I also added an edit about simplifying the "last tile" calculation if that's useful at all..
Great input but thats not quite what pkers mean attacking someone before fully out of combat does give a slight pause. The problem is when ie. barraging someone, when your player pauses to do the animation the movement doesnt actually stop he then gets slingshotted back to the original distance from when he casted the barrage. This is what they mean by unnecessary gap because instead of getting put back at the original distance you were apart when your attack was used, your player is stopped and most likely been put out of attacking distance allowing time to log, tele out or simply run out of the wild.
Image
Image

Raj
Developer
Posts: 2697
Joined: Sun Dec 30, 2018 2:50 am

Re: A breakdown of OSRS pathing

Post by Raj » Sat Jan 25, 2020 9:02 pm

Zvrc wrote: Sat Jan 25, 2020 8:50 pm Great input but thats not quite what pkers mean attacking someone before fully out of combat does give a slight pause. The problem is when ie. barraging someone, when your player pauses to do the animation the movement doesnt actually stop he then gets slingshotted back to the original distance from when he casted the barrage. This is what they mean by unnecessary gap because instead of getting put back at the original distance you were apart when your attack was used, your player is stopped and most likely been put out of attacking distance allowing time to log, tele out or simply run out of the wild.
Great input but I'm talking about when I'm right behind them following them with no gap and I click barrage and my player stops

User avatar
Iron adam
Event Coordinator
Posts: 11870
Joined: Sun Aug 24, 2014 6:07 am
Contact:

Re: A breakdown of OSRS pathing

Post by Iron adam » Sat Jan 25, 2020 9:03 pm

Great input, but you guys are talking about two different things. One is an animation delay and has nothing to do with pathing, the other is a pathing bug..

Raj
Developer
Posts: 2697
Joined: Sun Dec 30, 2018 2:50 am

Re: A breakdown of OSRS pathing

Post by Raj » Sun Mar 15, 2020 11:06 pm

Casual bump

User avatar
Thearlygamer
Premium Donator
Posts: 2170
Joined: Thu Mar 16, 2017 2:56 am

Re: A breakdown of OSRS pathing

Post by Thearlygamer » Mon Mar 16, 2020 1:40 am

@Thoby
Being the best player on PkHonor is hard, I just make it look easy
Image

User avatar
Church
Premium Donator
Posts: 3984
Joined: Wed Sep 12, 2018 6:32 pm
Location: ur mums room
Contact:

Re: A breakdown of OSRS pathing

Post by Church » Mon Mar 16, 2020 1:43 am

Hey I get changes to pathing is very important to everyone, but we already know Mike and Thoby are looking into it. I can't speak for them but I can say that I personally hate it when I'm already doing something and then have to listen to people making snide comments and tagging me in posts about it.

They can feel free to tell me I'm wrong, but perhaps we should be more appreciate and less passive aggressive?
Image
Image

User avatar
Iron adam
Event Coordinator
Posts: 11870
Joined: Sun Aug 24, 2014 6:07 am
Contact:

Re: A breakdown of OSRS pathing

Post by Iron adam » Mon Mar 16, 2020 2:39 am

Thoby knows we all love him and appreciate his work. Tagging him is just an expression of that undying love..

User avatar
Thearlygamer
Premium Donator
Posts: 2170
Joined: Thu Mar 16, 2017 2:56 am

Re: A breakdown of OSRS pathing

Post by Thearlygamer » Mon Mar 16, 2020 4:26 am

Church wrote: Mon Mar 16, 2020 1:43 am and tagging me in posts about it
Just call me out why dontcha smh toxic staff. And these threads can help them understand the pathing mechanics they might not know about so these are constructive. I didn't care to read whatever other comments others made because I'm focused on the topic
Being the best player on PkHonor is hard, I just make it look easy
Image

Post Reply