Do you dare to disturb this monstrous abomination from its slumber in the mouth of the Abyss?
The Sire is very similar to OSRS in many ways, meaning:
- It is found near the south end of the Abyss. To get there, talk to the Zamorak mage to teleport to the Abyss, then walk south and go through the passage
- The Sire can only be killed while on an Abyssal Demon or Abyssal Sire slayer task, unless there is an ongoing Abyssal Sire event. In order to get one of these tasks, you need a slayer streak of at least 3
- The fight consists of several phases:
- First, you need to wake the Sire with a ranged or magic attack
- Once awoken, you need to disable it by either dealing 75 damage (with ranged or magic attacks) or by casting a shadow spell. In the meantime, the Sire can launch spawns and poison pools at you. Poison pools can deal up to 15 damage while spawns will mature into stronger scions if not killed within 10 seconds
- When the Sire is disabled, destroy the respiratory systems in the room with ranged or magic attacks
- After destroying the respiratory systems, it will walk into melee range and deal a lot of damage with melee attacks that can sometimes hit through your prayer
- Once below half health, it will walk to the middle of the room and start the next phase, where it won't deal damage but constantly launch spawns and poison pools
- Once below 140 hitpoints, you will be forcibly teleported close to the Sire, after which it will explode dealing heavy damage. This damage can be avoided if you quickly run South after being teleported
- One of three Abyssal bludgeon pieces (62/128 chance). You are guaranteed to receive the piece you don't have yet in case you already have one or more pieces. Once you have all three pieces, simply use them on each other to create the bludgeon. It has the same stats as on OSRS as well as a special attack that requires 50% special attack energy and deals 0.5% extra damage for each prayer point your opponent is missing (only works in PvP situations)
- An abyssal dagger (26/128 chance). It has the same stats as in OSRS, its special attack requires 50% special attack energy and has a 25% increase in accuracy with 15% reduced damage. The special attack's first hit must deal damage for the second hit to deal damage
- An abyssal whip (30/128 chance)
- An abyssal head (10/128 chance)
Some other important changes included in this update:
- In PvP situations, the damage you deal will now ignore your opponent's current hitpoints, so in theory you can hit a 90 on someone with just 2 hitpoints. However, you will only receive the XP for 2 hitpoints. This change also puts an end to the so called 'tick eating' mechanic
- A bug with magic accuracy calculations in PvP has been fixed
- Players with a lot of records in their Player-owned House bookcase now have their records split into two separate pages
- Fixed a bug where some players logged in at 0 hitpoints and died right after logging in. Also fixed a subsequent pet duping bug when this occurred
- Abyssal demons now also drop the abyssal dagger at a rate of 1/10,000
Yesterday we had already released a new client in preparation for today's update. This new client also fixed an age old issue where players with an operating system in a non-standard character set, such as Turkish or Arabic, were unable to start our client. We are now one of the very few (if not the only) RSPS that now supports these operating system languages! Everything will still be in English of course.
Coming up next: Lizardman Shaman and the dragon warhammer!