Rapsey wrote:Eh... I'm not sure I understand what you mean. Sure you could generate and store two different clues but without any way to distinguish the items you could never make 2 unique clues of the same tier, right? You can put 2 riddles in the database and 2 clue scrolls on the account but there's never going to be a way to know which scroll is which riddle. Or are you planning to show both of the riddles on each of the clue scrolls?
@Adam: the only way I know of to make this possible is by duplicating each clue scroll as a new item with a different ID, for each of the clue types. Apparently we already have a whole bunch of them in our item DB, no clue why (sorry, bad pun). Then all you'd need is to code into the drops system that if you're about to get a clue drop, it checks which clue scroll item ID is still available for your account so you get a clue with the right ID. Then you could indeed have 2 separate and unique clue scrolls, each with its own riddle. Of course being 2 different items they wouldn't go on the same stack in your bank.
Somehow having it capped at 2 seems even weirder to me. No new player is ever going to figure that out until someone tells them. Don't think there's ever been an item you could only have X of, it's always been either unique or not.
That was basically the idea I had.
I noticed we had a bunch of clue ID's so I thought it would be interesting to give every tier a 2nd clue ID, so people can have 2 clues of each tier and of course unique riddles for each clue.(because a new itemID will perfectly allow that )
having 2 clues for each tier is not necessary, it's just a huge QoL in my eyes.
Confusing new players ? Hmm.. I think there are more things in this game that you won't know unless an experienced player tells you. (Don't ask me what but I am pretty sure there is)
So I don't see a reason why we should make an exception for this one.
The only con will indeed be that it is not stackable, but personally I don't think thats bad either :p