R3v k1ller wrote:I'm going to believe what ive seen. If your right there should be no issue, but I see a lot of complaints coming from this drop system.
People with the absolute best gear could camp a boss and get guaranteed loot 90% of the time while competing with other players with slightly less good gear. That system was by no means enjoyable to
anyone except the one player that happens to have *the* best gear. It was the main reason behind the introduction of the Morph realm, because nobody could compete with players who had Death and nobody except the Death players received any drops whatsoever. It was a
huge source of frustration for everyone (except, of course, those who had Death). Just like most bosses in PkHonor were a frustration when new players had to compete with maxed out veterans and get literally 0% of the loot. It was an important issue that needed addressing.
In RuneScape itself, this is somewhat less of an issue, because there aren't nearly as many players with maxed gear. And if a world is crowded there, you can always go to another one. In PkHonor, you don't have a choice - if you happen to compete with a max gear veteran, tough luck. Not anymore as of today.
The new system allows everyone a chance, while still giving those with the best gear most of the drops. It's balanced and exactly how it should be. It removes a significant source of frustration for new players and will motivate them to keep playing, rather than giving up because they can't get any loot. If anything, Jagex could learn from us in this regard.
There are literally no valid arguments that you can bring up against this change. "But someone will steal my loot by doing 1 hit" is - as Rapsey stated - statistically a complete non-issue, not to mention something nobody has any reason to do. If anyone would want to "crash" someone's NPC, they'd at least keep dealing damage, not just do 1 hit and sit in a corner to wait until it's dead - it's inefficient and pointless and will almost never result in any loot. Also, remember that loot is only given to a player if they are nearby at the time of death and dealt damage to it recently.
It's to everyone's advantage, except the maxed out veterans, who usually already have billions - if not trillions - already. Plus we need to focus more on getting new players to stay on PkHonor to make the community grow.
I rest my case.