Castle Wars - work in progress

PkHonor's work in progress and future updates will be posted here.
User avatar
Mike
Programmer
Posts: 6348
Joined: Sun Nov 01, 2009 8:00 pm
Location: PkHonor HQ

Castle Wars - work in progress

Post by Mike » Fri Aug 29, 2014 4:13 pm

Yesterday I've applied the first version of Dylan his work on Castle Wars on the test server. There's still quite some testing and bugfixing to do, and it would appear some new bugs were introduced while merging his work into the server.

Feel free to test out the game (spellbook -> minigames -> next page -> castle wars) to teleport to the game and play it with some other friends. If you find any bugs or things that don't quite seem right, please report it here. If there are already bug reports in the 'report a bug' forum, please link them here so they're easy to find for us :)

Let's hope we can release the minigame soon


[Edit] The test server can be found at:
http://www.pkhonor.net/test (webclient)
http://www.pkhonor.net/PkHonor_testclient.jar (standalone jar)
http://www.pkhonor.net/PkHonor_testclient.zip (full zip of the client)

Not motti
Forum Addict
Posts: 3841
Joined: Sun May 11, 2014 4:14 pm
Location: not here

Re: Castle Wars - work in progress

Post by Not motti » Fri Aug 29, 2014 4:15 pm

Let's try this out on the testserver.
Image

User avatar
Ross
Premium Donator
Posts: 2127
Joined: Wed Apr 10, 2013 8:54 pm

Re: Castle Wars - work in progress

Post by Ross » Fri Aug 29, 2014 5:00 pm

Excuse me Mike, I know you're new to the forums but double posting is against the rules.

I would like to ask you to refrain from doing so in the future or I will have to contact moderators to warn you.

Thanks,

No Pity
Image

Simon
Honor Player
Posts: 5836
Joined: Thu Apr 11, 2013 12:03 am

Re: Castle Wars - work in progress

Post by Simon » Fri Aug 29, 2014 5:04 pm

Do you think you could release a downloadable version of the .jar? Webclients don't work too well on a Mac. (There's a known bug with the latest version of Java that causes the screen to "spin".
Image

User avatar
Nolan
Honor Player
Posts: 3470
Joined: Mon Jun 10, 2013 2:56 am
Location: USA

Re: Castle Wars - work in progress

Post by Nolan » Fri Aug 29, 2014 5:06 pm

Simon wrote:Do you think you could release a downloadable version of the .jar? Webclients don't work too well on a Mac. (There's a known bug with the latest version of Java that causes the screen to "spin".
Yer, my webclients also not working.
Image

User avatar
Kylo ren
Honor Player
Posts: 5900
Joined: Fri Feb 07, 2014 4:37 am
Location: In a Galaxy, Far, Far Away

Re: Castle Wars - work in progress

Post by Kylo ren » Fri Aug 29, 2014 6:05 pm

Sweet glad to see this finally making it's way to the live server.

P.S. You made this thread twice by accident, so I deleted the duplicate that you made.
Image

User avatar
Smdjagex
Premium Donator
Posts: 3361
Joined: Sun Apr 14, 2013 6:43 pm

Re: Castle Wars - work in progress

Post by Smdjagex » Fri Aug 29, 2014 6:26 pm

How many players are needed to start a game?
Image
Credits to maurits for Signature
Image
Image
Image
Image

User avatar
Patel
Advisor
Posts: 7732
Joined: Wed Apr 10, 2013 1:46 am
Location: NC

Re: Castle Wars - work in progress

Post by Patel » Fri Aug 29, 2014 6:35 pm

Currently:
- If you relog in the waiting chamber, you can wear a cape or a hood of your choice. It doesn't teleport you out. However, the games don't seem to be starting atm, so I don't know for sure if this carries over into an actual match.

- Tab to reply doesn't seem to be working on the test server.

- If you teleport out of a waiting room, then you take the hood and cape with you. You are unable to take off the hood and cape, and are not able to enter the portals.
-> Make it so that you can't teleport out, you have to use the portal. Or that if you do teleport out, the hood and cape are taken off.
->-> Relogging does fix this.

Quick question: Are honors and/or admins able to play castlewars?
Image

User avatar
Fungamer
Developer
Posts: 11407
Joined: Sun Jun 30, 2013 8:44 pm

Re: Castle Wars - work in progress

Post by Fungamer » Fri Aug 29, 2014 8:50 pm

Patel wrote:Currently:
- If you relog in the waiting chamber, you can wear a cape or a hood of your choice. It doesn't teleport you out. However, the games don't seem to be starting atm, so I don't know for sure if this carries over into an actual match.

- Tab to reply doesn't seem to be working on the test server.

- If you teleport out of a waiting room, then you take the hood and cape with you. You are unable to take off the hood and cape, and are not able to enter the portals.
-> Make it so that you can't teleport out, you have to use the portal. Or that if you do teleport out, the hood and cape are taken off.
->-> Relogging does fix this.

Quick question: Are honors and/or admins able to play castlewars?
Tab doesn't work on any WEBclient
Image

User avatar
Mike
Programmer
Posts: 6348
Joined: Sun Nov 01, 2009 8:00 pm
Location: PkHonor HQ

Re: Castle Wars - work in progress

Post by Mike » Fri Aug 29, 2014 9:00 pm

No pity wrote:Excuse me Mike, I know you're new to the forums but double posting is against the rules.

I would like to ask you to refrain from doing so in the future or I will have to contact moderators to warn you.

Thanks,

No Pity
Double post? Who? What? Where?

Simon wrote:Do you think you could release a downloadable version of the .jar? Webclients don't work too well on a Mac. (There's a known bug with the latest version of Java that causes the screen to "spin".
Yes, it's called http://www.pkhonor.net/PkHonor_testclient.jar
or http://www.pkhonor.net/PkHonor_testclient.zip

Enjoy ;)

Locked