Update on Castle Wars

PkHonor's work in progress and future updates will be posted here.
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Mike
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Re: Update on Castle Wars

Post by Mike » Mon Jun 09, 2014 7:31 pm

Moved to developer's blog

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Rawr
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Re: Update on Castle Wars

Post by Rawr » Mon Jun 09, 2014 7:35 pm

Mike wrote:Moved to developer's blog
Ooooo, shit! It's official!
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James
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Re: Update on Castle Wars

Post by James » Mon Jun 09, 2014 7:37 pm

Hashtag wrote:
Mike wrote:Moved to developer's blog
Ooooo, shit! It's official!
Damn right danny!

It's as official as
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Donderstone2
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Re: Update on Castle Wars

Post by Donderstone2 » Tue Jun 10, 2014 12:56 pm

Funny guy wrote:Transformations:
Zamorak Portal - Imp - Must wear Guthix or Saradomin piece of armour
Guthix Portal - Sheep - Must wear Zamorak or Saradomin piece of armour
Saradomin Portal - Rabbit - Must wear Zamorak or Guthix piece of armour


I'd also like to confirm that each and every one of these work:

Bronze Pickaxe Mining the rocks in the underground

Tool kit Fixing the catapult when it has been destroyed, and to fix doors

Bandages Heal 10% of your hitpoints and 30% of your run energy, and can be used very quickly. You can also heal teammates.

Explosive Potion Used for clearing underground rocks and barricades (warning, will hurt if dropped), and can be used to blow up catapult as well.

Explosive Potion will always hit 15 if dropped.

Barricade Blocks enemies off, maximum of 10 per team at any time

Bucket of water Used to put out a flaming barricade or catapult

Tinderbox Lights up barricades, can be used to set catapult on fire

Rock Ammo for catapult

Climbing Rope Climbing up fort walls (not completely necessary).

Ballistae can be set up by using four pieces bought from Lanthus in the Castle Wars lobby. Those pieces are: ballista base, ballista bow, ballista bolt stock and ballista chamber; each piece costs 2 tickets and lasts only one game. Ballista ammo must be bought and costs 4 tickets for 100 bolts; only 30 bolts can be used each game. Ballista stands are located in pairs, in front of the castle, by the stepping stones and in front of the bridges leading onto the middle island.


Thanks.

Edit: Maybe not the climbing rope one.
Very informative post, thank you for that.

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Azu rite
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Re: Update on Castle Wars

Post by Azu rite » Tue Jun 10, 2014 2:36 pm

Donderstone2 wrote:
Funny guy wrote:Transformations:
Zamorak Portal - Imp - Must wear Guthix or Saradomin piece of armour
Guthix Portal - Sheep - Must wear Zamorak or Saradomin piece of armour
Saradomin Portal - Rabbit - Must wear Zamorak or Guthix piece of armour


I'd also like to confirm that each and every one of these work:

Bronze Pickaxe Mining the rocks in the underground

Tool kit Fixing the catapult when it has been destroyed, and to fix doors

Bandages Heal 10% of your hitpoints and 30% of your run energy, and can be used very quickly. You can also heal teammates.

Explosive Potion Used for clearing underground rocks and barricades (warning, will hurt if dropped), and can be used to blow up catapult as well.

Explosive Potion will always hit 15 if dropped.

Barricade Blocks enemies off, maximum of 10 per team at any time

Bucket of water Used to put out a flaming barricade or catapult

Tinderbox Lights up barricades, can be used to set catapult on fire

Rock Ammo for catapult

Climbing Rope Climbing up fort walls (not completely necessary).

Ballistae can be set up by using four pieces bought from Lanthus in the Castle Wars lobby. Those pieces are: ballista base, ballista bow, ballista bolt stock and ballista chamber; each piece costs 2 tickets and lasts only one game. Ballista ammo must be bought and costs 4 tickets for 100 bolts; only 30 bolts can be used each game. Ballista stands are located in pairs, in front of the castle, by the stepping stones and in front of the bridges leading onto the middle island.


Thanks.

Edit: Maybe not the climbing rope one.
Very informative post, thank you for that.
The ballista is a newer feature

http://2007.runescape.wikia.com/wiki/Castle_Wars
The only new things there are the decorative mage gear and ranger gear
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James
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Re: Update on Castle Wars

Post by James » Tue Jun 10, 2014 8:14 pm

A zoo right wrote:
Donderstone2 wrote:
Funny guy wrote:Transformations:
Zamorak Portal - Imp - Must wear Guthix or Saradomin piece of armour
Guthix Portal - Sheep - Must wear Zamorak or Saradomin piece of armour
Saradomin Portal - Rabbit - Must wear Zamorak or Guthix piece of armour


I'd also like to confirm that each and every one of these work:

Bronze Pickaxe Mining the rocks in the underground

Tool kit Fixing the catapult when it has been destroyed, and to fix doors

Bandages Heal 10% of your hitpoints and 30% of your run energy, and can be used very quickly. You can also heal teammates.

Explosive Potion Used for clearing underground rocks and barricades (warning, will hurt if dropped), and can be used to blow up catapult as well.

Explosive Potion will always hit 15 if dropped.

Barricade Blocks enemies off, maximum of 10 per team at any time

Bucket of water Used to put out a flaming barricade or catapult

Tinderbox Lights up barricades, can be used to set catapult on fire

Rock Ammo for catapult

Climbing Rope Climbing up fort walls (not completely necessary).

Ballistae can be set up by using four pieces bought from Lanthus in the Castle Wars lobby. Those pieces are: ballista base, ballista bow, ballista bolt stock and ballista chamber; each piece costs 2 tickets and lasts only one game. Ballista ammo must be bought and costs 4 tickets for 100 bolts; only 30 bolts can be used each game. Ballista stands are located in pairs, in front of the castle, by the stepping stones and in front of the bridges leading onto the middle island.


Thanks.

Edit: Maybe not the climbing rope one.
Very informative post, thank you for that.
The ballista is a newer feature

http://2007.runescape.wikia.com/wiki/Castle_Wars
The only new things there are the decorative mage gear and ranger gear
Even so, it wouldn't be a bad addition to our version of Castle Wars.

Either way I don't really care though, just the thought of Castle Wars in PkHonor makes me happy. :')
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Rawr
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Re: Update on Castle Wars

Post by Rawr » Tue Jun 10, 2014 8:31 pm

Hopefully we can't have an account from the same IP on both teams, or sabotage would be too easy.
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James
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Re: Update on Castle Wars

Post by James » Tue Jun 10, 2014 8:33 pm

Hashtag wrote:Hopefully we can't have an account from the same IP on both teams, or sabotage would be too easy.
Good point.

"A magical force has stopped you from entering the waiting room."
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Lottery dude
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Re: Update on Castle Wars

Post by Lottery dude » Tue Jun 10, 2014 11:04 pm

*mutters to selfs*

..the one time I can't log-in and I see this sh*t?

Thanks Dylan...

*clears throat* I can't wait to see unholy and holy amulets being worn again. (Time to Start making some Un-holy amulets guys!!!)

Very excited...to see the posts about this later.
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Herrodragon
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Re: Update on Castle Wars

Post by Herrodragon » Tue Jun 10, 2014 11:27 pm

Hashtag wrote:Hopefully we can't have an account from the same IP on both teams, or sabotage would be too easy.
I think it should be allowed or multiple people from same house can't play which would suck :\

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Only died to Ddos swear

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