Wildywyrm Guide [HQ]

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Azu rite
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Re: Wildywyrm Guide [HQ]

Post by Azu rite » Fri Feb 14, 2014 5:46 pm

Obsidia wrote:I remember when it used to be against the rules to rreveal the locations of the WW, is this still the case?
Considering, Mike told us, and the small area it has to roam freely, I doubt it.
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Tygrex
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Re: Wildywyrm Guide [HQ]

Post by Tygrex » Fri Feb 14, 2014 10:59 pm

AMAZING GUIDE!!!!!! :D :D :D
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Vik
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Re: Wildywyrm Guide [HQ]

Post by Vik » Mon Feb 24, 2014 3:22 am

Very helpful thanks!
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Repee
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Re: Wildywyrm Guide [HQ]

Post by Repee » Thu Feb 27, 2014 3:29 am

i LOVE YOU <3

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Brooksie
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Re: Wildywyrm Guide [HQ]

Post by Brooksie » Fri Mar 14, 2014 7:34 pm

Nice guide, well made

Falcon1464
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Re: Wildywyrm Guide [HQ]

Post by Falcon1464 » Sun Mar 16, 2014 7:42 pm

Good guide but for rich players who don't want to risk much I suggest torva body and legs chaos whip d defender neitzinot helm fire cape glory d boots b gloves and row

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Ruler
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Re: Wildywyrm Guide [HQ]

Post by Ruler » Sun Mar 16, 2014 8:03 pm

Really nice guide ;)
Only one comment: change ''void steups'' to ''void setups'' :p

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Xoros
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Re: Wildywyrm Guide [HQ]

Post by Xoros » Sun Mar 16, 2014 8:49 pm

Ruler wrote:Really nice guide ;)
Only one comment: change ''void steups'' to ''void setups'' :p
Thankyou for pointing that out, I hadn't previously realized that was there :P
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Pepsicanman
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Re: Wildywyrm Guide [HQ]

Post by Pepsicanman » Mon Mar 31, 2014 4:52 pm

Nice guide

D 4 u 4
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Re: Wildywyrm Guide [HQ]

Post by D 4 u 4 » Thu Apr 24, 2014 2:13 pm

Xoros wrote:The blue line represents our first way to get to the Wildywyrm. This is via teleporting to green dragons from the Edgeville PK portal teleports and running up. Note, the Wildwyrm now **ONLY** spawns the the location indicated by the red box and you no longer need a Wildywyrm scroll to find it. This however means the thread of PKers is more of a risk.
Thread of pkers needs correcting but apart from that great guide.

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